Hey guys I have a question. I originally had NL2 installed on a windows 8 computer and it ran okay and I put it on my windows 7 PC and I'm having issues :/. I am not extremely tech savy so I don't know what's going on..lol. Anyway, when I open up NL2 instead of having the animated coasters on screen it is completely white and also when I try to load a coaster I get a long error message. I would appreciate if someone could help me. Thanks
Unhandled Exception
Code: c0000005
Description: EXCEPTION_ACCESS_VIOLATION
Call stack:
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olimits2\modules
olimits2app\source\rcsound.cpp(220) : nolimits::NLRCSound::setBoxMode in line 220
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olimits2\modules
olimits2app\source\train.cpp(2433) : nolimits::NLSteelTrain::startup in line 2433
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olimits2\modules
olimits2app\source\coaster.cpp(5260) : nolimits::NLCoaster::startup in line 5260
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olimits2\modules
olimits2app\source\play.cpp(278) : nolimits::NLPlay::startup in line 278
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olimits2\modules
olimits2app\source\main.cpp(5039) : nolimits::NLMain::enterPlay in line 5039
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olimits2\modules
olimits2app\source\main.cpp(1076) : nolimits::NLMain::onMainPlay in line 1076
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olimits2\modules
olimits2app\source\main.cpp(962) : nolimits::NLMain::onMainWindowViewEvent in line 962
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olimits2\modules
l3dengine\source\gui.cpp(1125) : processEvent in line 1125
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olimits2\modules
l3dengine\source\gui.cpp(1210) : postEvent in line 1210
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olimits2\modules
l3dengine\source\gui.cpp(1675) : nl3d::gui::Gui::postViewEvent in line 1675
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l3dengine\source\guiview.cpp(916) : nl3d::gui::View::postViewEvent in line 916
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olimits2\modules
l3dengine\source\guiview.cpp(1380) : nl3d::gui::View::performActionEvent in line 1380
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olimits2\modules
olimits2app\include\main.h(74) : nolimits::NLMainButton::mouseButton in line 74
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olimits2\modules
l3dengine\source\guiwindow.cpp(1473) : nl3d::gui::Window::handleMouseButtonEvent in line 1473
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olimits2\modules
l3dengine\source\gui.cpp(819) : processEvent in line 819
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olimits2\modules
l3dengine\source\gui.cpp(1210) : postEvent in line 1210
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olimits2\modules
l3dengine\source\gui.cpp(1608) : nl3d::gui::Gui::handleMouseButtonEvent in line 1608
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olimits2\modules
olimits2app\source\main.cpp(4380) : nolimits::NLMain::onMouseButton in line 4380
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olimits2\modules
l3dengine\win32\win32renderer.cpp(785) : nl3d::Win32Renderer::handleMouseButtonEvent in line 785
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olimits2\modules
l3dengine\win32\win32direct3d9renderer.cpp(1560) : nl3d::win32::Win32Direct3D9Renderer::WndProc in line 1560
C:\Windows\system32\USER32.dll : 0x0000000076C6C3C1
C:\Windows\system32\USER32.dll : 0x0000000076C6C60A
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olimits2\modules
l3dengine\win32\win32direct3d9renderer.cpp(4110) : nl3d::win32::Win32Direct3D9Renderer::mainLoop in line 4110
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olimits2\modules
olimits2app\source\main.cpp(1745) : nolimits::NLMain::main in line 1745
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olimits2\modules
l3dengine\win32\win32.cpp(386) : nl3d::win32::mainEntry in line 386
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olimits2app\win32\win32main.cpp(69) : WinMain in line 69
f:\dd\vctools\crt_bld\self_64_amd64\crt\src\crtexe.c(547) : __tmainCRTStartup in line 547
C:\Windows\system32\kernel32.dll : 0x0000000076B4F56D
C:\Windows\SYSTEM32
tdll.dll : 0x0000000076D83281