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[NL2] Skyrush-y Terrain Project

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 21st, 2014, 11:49 pm

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Image

Stats:

Max Height: 155ft above station
Longest Drop: 237ft
Total Height Differential: 251ft
Top Speed: 84mph
Track Length: 3,350ft
Ride Time: ~30 seconds
Max G: +4.7/-0.8

Elements:

237ft drop @ 83 degrees
170ft airtime hill @ 54 degrees
Tilted helix/incline loop
155ft 0-g diving turn @ 56 degrees
Airtime hill back out of the ravine (150ft up, 40ft down)

Post February 22nd, 2014, 2:25 am

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Post February 22nd, 2014, 2:48 am

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Post February 22nd, 2014, 2:53 am

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Um, this, freelanced a bit to allow for NL catwalks? It's just support colored rather than track colored.

Image

Post February 22nd, 2014, 3:21 am

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Post February 22nd, 2014, 3:43 pm

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I'm talking about the extremely awkward non-matching angle you have in the support structure.

Post February 22nd, 2014, 3:52 pm
Coasterkidmwm User avatar
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Jakizle is trying to say you should complete the arch shape in your supports instead of forcing it to stop at an abrupt angle. It is making the engineers develop an eye-twitch because arches are good at taking a vertical load but the sides/bottom need to be anchored really well or it's useless. I'm not an engineer so I probably screwed that reasoning up a bit and a real one could explain this better.

http://4.bp.blogspot.com/-3U_F6tfeXT8/T ... oaster.JPG

Those intamin (and now RMC) lifts are a complete arch on stilts if you want to think of it that way.
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Post February 22nd, 2014, 4:01 pm

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I guess this coaster has no airtime over the top of the hills?

Post February 22nd, 2014, 5:59 pm

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Originally posted by Coasterkidmwm

Jakizle is trying to say you should complete the arch shape in your supports instead of forcing it to stop at an abrupt angle. It is making the engineers develop an eye-twitch because arches are good at taking a vertical load but the sides/bottom need to be anchored really well or it's useless. I'm not an engineer so I probably screwed that reasoning up a bit and a real one could explain this better.

http://4.bp.blogspot.com/-3U_F6tfeXT8/T ... oaster.JPG


Exactly.
TylerE: Extend the arch so that it reaches vertical/near vertical. A yucky sheer force will be applied to that non matching link you have at the last column.

Post February 22nd, 2014, 6:44 pm

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Skyrush does the same thing, they're just able to bend beams in a curve,but it kinks at the end:

Image

I might be able to add a few more segments though.

Post February 22nd, 2014, 7:24 pm
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That is nowhere near as severe as yours. I'd move the support down that the support is near where the track is steepest like in i305 and Skyrush. Your support is too far up but still looks on the surface like it's okay when you scale the two rides because of your drop down a hill, which Skyrush have.

http://www.thrillride.com/i305/i305.html
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Post February 23rd, 2014, 12:25 am

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Post March 5th, 2014, 9:21 am

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^ The most beautiful arch in the sunset! Even good to save it as a wallpaper. :D
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