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[NL2] Hayashi (B&M Hyper)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 17th, 2014, 12:22 am

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Hayashi is a B&M hyper coaster set in a wooded area next to a lake. I've spent the last couple of weeks finalising the track work and am about halfway through supporting the ride. I have also done most of the terrain work and have fiddled with the environment a bit to see what I can get out of it.

Pics:

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More images can be found here: http://imgur.com/a/zJgjI#0

I still need to support the second half and finish detailing what I have supported. Comments are always welcomed.

Post February 17th, 2014, 1:18 am
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The first drop looks more like a morgan/arrow hyper coaster drop
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 17th, 2014, 2:59 am

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Oh it's a B&M drop. Worked long and hard to get that right.

Post February 17th, 2014, 6:06 am
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Image
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The top of your lift is too compact and the hill either isn't steep enough and/or doesn't increase angle quick enough for B&M (At least that's what I can see)

I like the look of the rest of the ride though :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 17th, 2014, 12:36 pm
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You also might want to make the diagonal beams a bit farther away from the vertical beams in your supports. Look at the examples in the pictures Turbo linked to. Yours are slightly close together. Believe it or not little things like that can make all the difference.
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Post February 17th, 2014, 12:51 pm

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The drop in the photos in the imgur account looks more like a B&M drop than the one pictured. Maybe it's the angle that the in-thread screenshot was taken at.

Post February 17th, 2014, 3:59 pm

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Here's what I did to help get the drop right

Image

I work the bottom of the drop more so that isn't the final, but this is the only shot that I saved of how I was doing it.

As for the supports I do plan on widening them out a little.

Post February 17th, 2014, 5:26 pm
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That image of Shamhbala (idk if that spelling is accurate and too lazy to look, but apparently not too lazy to write a paragraph to explain this) isn't directly from the side. It has a (give or take) 5 degree offset
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 18th, 2014, 2:28 pm

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The image is fine. Cos of 5 degrees is still like .995 which is a negligible difference..

Post February 18th, 2014, 4:46 pm
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I think because his lift isn't as steep it makes it look shallower than it is. Drop is close enough to pass in my opinion
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Post February 18th, 2014, 6:14 pm
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^ That could be it
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 21st, 2014, 6:18 am

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Finished the main supports. I have the transfer track supports and some terrain and scenery left for the back half. I also widened the diagnals on most of the supports and made the lift supports thicker.

Image

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Post February 21st, 2014, 10:50 am
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I appreciate that you have considered my advice with the support diagonal widening thing.

http://www.themeparker.com/wp-content/u ... erland.jpg

Do it a tiny bit more in some places. I'm really sorry to do this to you lol. The supports will become second nature with a bit of experience I promise.
"Careful man, there's a beverage here!"

Post February 21st, 2014, 10:40 pm

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Found some dummies to test my ride for me

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If you want these hilarious 3d object head here: http://www.dawaweb.ch/dawa/?page_id=1591

The site is in french, but google translate translates it well enough to figure out how to use them. When putting them by your coaster the Y axis can't be moved with the arrows you have to input the height by double clicking the object and putting the Y value in manually.

Post February 22nd, 2014, 9:47 pm

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Cool test riders on NL2! I'll go read that page because I know French! J'peux lire le site que tu m'as donner merci. [approve]
-- I was happy to be with NL1 - [:')] --

Post March 5th, 2014, 2:22 pm

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Now that this beautiful site is up I can upload the ride here.

http://www.coastercrazy.com/exchange/de ... k_id=20191

I would like to thank everyone here who commented on the progress of the ride. I really appreciate all the feedback you gave.

Here's a sample of what I have been working on while the site was down

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More on this ride in time.


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