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The one and only NoLimits 2 Topic

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Post February 1st, 2014, 4:28 pm

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i hope we can get el locos and double spines intamin and wing rders

Post February 1st, 2014, 4:32 pm

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a change log right in the game. Nice work guys!
Plantoris

Post February 1st, 2014, 5:50 pm

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I improved my jet coaster. No more wooden ties.

The station is dot done yet.

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Post February 1st, 2014, 11:37 pm

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Sorry if it's been asked before I looked as much as I could; is there a way to disable warning messages in the sim? I obviously know what my block situation looks like haha.

Post March 13th, 2014, 11:47 am
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Maybe I'm missing something, but is it not possible to edit an NL1 track in NL2? I was trying to see if I could fix up some of my older tracks to make them more rideable but it appears I can only ride them?

- edit- figured it out. For those that don't know, start a new track and import from there. :lol:

Post March 24th, 2014, 3:37 am

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UPDATE!!! just got an update 2.0 something
Plantoris

Post March 24th, 2014, 9:58 am

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Nl2 needs amd mantle for us amd users

And wing riders and no track ties wood coasters

Post March 24th, 2014, 12:14 pm
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highthrills2 wrote:
Nl2 needs amd mantle for us amd users

And wing riders and no track ties wood coasters


The NL2 devs might that your suggestions more seriously if you took the effort to explain the reasoning behind your request, and putting it in readable English sentences.

Post March 24th, 2014, 3:22 pm

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hyyyper wrote:
highthrills2 wrote:
Nl2 needs amd mantle for us amd users

And wing riders and no track ties wood coasters


The NL2 devs might that your suggestions more seriously if you took the effort to explain the reasoning behind your request, and putting it in readable English sentences.



AMD Mantle works simlar to direct x but it only for select amd processors, however it doesn't work alone. it works with direct x to enhance game or application performance for those who do not have dedicated graphics and integrated APU, and it requires very little extra coding due to the fact that it works alongside direct x and not replacing it..

is that better hyper :P .. i thought more people knew what it was, at least the people who work on computers..
and for the wood coasters with no track ties i just want something to make a el toro with or a rmc with..

and who doesnt want wing riders.. there just a needed object.. but we do need some sort of drop track.. :D

Post March 24th, 2014, 3:36 pm
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Much better :)

Your first post sounded extremely whiny and like a little kid who only got 2 iPhones instead of 3.
Be thankful for the amazing program NL2 is, and I'm almost certain NL2 will keep getting updates for as
long as themeparks will be building coasters (or until NL3 comes along).

More versatile drop tracks and wingriders are on the top of the list to release in the next (major) update.

Post March 24th, 2014, 6:59 pm
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hyyyper wrote:
Much better :)

Your first post sounded extremely whiny and like a little kid who only got 2 iPhones instead of 3.
Be thankful for the amazing program NL2 is, and I'm almost certain NL2 will keep getting updates for as
long as themeparks will be building coasters (or until NL3 comes along).

More versatile drop tracks and wingriders are on the top of the list to release in the next (major) update.


NL3 release date will most likely be 2022!
Can't wait!

Post March 25th, 2014, 11:04 am

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I love the look of my jet coaster with the box girder.

TOGO.jpg

Post March 25th, 2014, 12:14 pm
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Post May 6th, 2014, 3:44 pm

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another update!!! so exciting. :P
it says new features.
Plantoris

Post May 6th, 2014, 4:09 pm
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Update 2.0.3.0 available now (full version only), get it on the Downloads page. This update improves performance in the editor, adds a new camera view, and for Professional users adds Import/Export of spline data.
Coaster Count - 198
France 2019 Mini Trip Report

Post May 8th, 2014, 4:19 am
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Has anyone actually noticed any performance improvements? The editor was always just about tolerable for me, but the Sim was just kill.
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Post May 8th, 2014, 10:26 am
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Yea, I feel it is a bit worse now.
I changed settings but now I have to have the LOD set to near instead of normal, this in turns makes buildings and stuff disappear a bit too early then they normally would in normal mode when you walk away.
Hope it gets fixed in the next update.

Post May 8th, 2014, 12:10 pm
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The Editor seems smoother for me slightly, although I see no improvement with the Sim.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 8th, 2014, 12:36 pm

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Turbo wrote:
The Editor seems smoother for me slightly, although I see no improvement with the Sim.


This past update (2.0.3 or something) did improve editor performance, although I didn't see anything about sim improvement.
Originally posted by GerstlCrazy
Cool! The name is Fly Over Rainforest?
I was under the impression the name was Green Coaster Goes Fast Goes High Has Clockwise Loop Has Straight Upside Down Four Seats Two On Each Side Fast Coaster?

Post May 8th, 2014, 2:32 pm

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funny, I didn't notice any performance change except maybe a tiny bit longer load times.
Plantoris

Post May 8th, 2014, 2:51 pm
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Post May 8th, 2014, 3:56 pm

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Just showing you guys what I have done today.
Wanted to spend some time on making some classics and custom supporting them.
Also trying to make my own station out of supports which seems to be easier than I expected :D
Image

Post May 8th, 2014, 4:24 pm
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^Now make the station look fantastic :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 9th, 2014, 8:02 am

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Turbo wrote:
^Now make the station look fantastic :)

I will do! I have been watching your tutorial videos too they are very helpful :D

Post May 9th, 2014, 3:12 pm
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I'm glad they were of help :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

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