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[NL2] Dive Coaster [Unnamed]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 4th, 2014, 11:44 pm

Posts: 15
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Location: Virginia, USA
New Dive coaster!
Idea is a dive coaster off a cliff. may change it to resemble something from Monument Park or a flight of a dragon through mountains and tunnels.

--Track work>> is almost complete just working on shaping.
--Supports>> Haven't Started
--Scenery>> Haven't Started
--Paths>> Haven't Started
--Terraforming>> Always Changing
--3Ds>> If anyone knows how to do those and wants to help me, can you PM me and see if we can work something out.
(Looking for some LEDs in the tunnels and paths)

https://imgur.com/a/BfCgt#0

If anyone has some comments/critcism let me know. I'm looking for some help with shaping of some of the elements. I've tried to look at pictures of Griffon and Sheikra for help.

Post April 5th, 2014, 10:36 am
Coasterkidmwm User avatar
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Looks good. Make sure the turn before the MCBR isn't taken too slow.
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Post April 5th, 2014, 3:57 pm

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I really like the terrain.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post April 5th, 2014, 7:50 pm

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Points on hand: 5,248.00 Points
Location: Virginia, USA
Yeah I just redid the the turn to make it a little sharper, it was going about 20mph as it reached the top there, so now it won't feel like its going too slow, which has turned out to be fairly difficult with dive coasters.

And thanks! still got some work to do on it, in terms of smoothing it out.

Post April 8th, 2014, 3:59 pm
mkingy User avatar
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Looks good! Nice to see a properly long dive coaster

Personal shaping thoughts are that the loop looks a bit like its falling over to one side. Think you need to straighten it up and have a shallower pull out.

The dive loop / immelman possibly needs to rotate a bit later and have a slightly straighter entry / exit. Hard to tell from this angle and depends how its taken too!

Make sure that airtime sustains some nice airtime all the way over too ;) :D
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Post April 8th, 2014, 4:04 pm

Posts: 15
Points on hand: 5,248.00 Points
Location: Virginia, USA
Ill see if I can take some more pictures later tonight, haven't had much time to work on it since school work is getting pretty intense.

I can tell you the 2 airtime spots are pretty good! going to check out the radius is proper over the tops of them.

Post April 8th, 2014, 9:31 pm

Posts: 15
Points on hand: 5,248.00 Points
Location: Virginia, USA
Update on shaping

Brake run with storage track (need to clean it up a bit)
Image

Ejector Air into a splashdown, reworked the turn around to be a lot cleaner and smoother
Image

Side angle of the ride
Image

Another Side angle (mkingy, you can see the loop better here, i think the angle of the other picture made it look a little off)
Image

Another angle of the loop and dive loop for shaping reference
Image

Transition I need to tinker with so the passengers on the outside seats do get slammed into the side of their seats.
Image

Made the Floater air a bit more profound, so now you're hitting -0.3 G's across the top
Image

I'll Hopefully be starting work on supports this weekend, after of course finishing up the shaping and terrain.

How are the colors? The longer I'm looking at them the less I like them. So I might change them up


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