Getting pretty tired of botched freenode placement. Im NL1.x, the free node placement was flawless. If I clicked on a node (to set the placement of new nodes based on the 2D view chosen) and placed one, I wouldn't need to worry where it was placed on the Z scale (in reference to the XYZ 3D dimensions).
Now in NL2, if terrain is in the way based on my 2D perspective it will stop the node placement on the Z scale where terrain is. Not only that, but now even when unobstructed by anything the nodes will (after I've clicked on a node at about 1m Y value) be placed about 10m above the targeted height and placement.
This is a really annoying issue and I really hope it's fixed ASAP
SOURCE:
I am trying to build a fence correctly down here
But my nodes get placed up here