https://docs.google.com/file/d/0B83elqDV6h3_SFdxN2tKOWVJVGs/edit?usp=docslist_api
You guys are probably gonna like the track the most but what's really important is actually the giant Frisbee. Don't pay attention to the model itself because it's wrong, but I scripted a highly accurate representation of a pendulum that is basically an accumulation of all my knowledge on physics. It calculates the forces and torque based on its angular position acceleration and velocity at each frame, and uses it to calculate the position in the next frame. What this means is that if you set the motors to accelerate for long enough it can make it upside down, slow down at the top, and then continue and swing all the way back around if the friction coefficient is set low enough. I didn't set the script to accelerate It for very long but if you unpack it you can mess around with that and the starting position and such. It also means that if you set the motor friction and air r??????sistance to 0 and the starting rotation to Pi radians then it will stay standing and balanced upside down, but if you set it to Pi Radians +. 0001 it will fall after like 20 seconds. It's a work in progress but I think it's really fun and I'm excited about how the equations translated to such a fantastically accurate animation.
Expect a much more highly detailed and well textured model soon!