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Dynamic Script Name

Post your Nolimits 2 scripts here! Also any discussion regarding scription for NoLimits Coaster 2 should be placed in this forum

Post May 4th, 2014, 7:58 pm

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An object interacts with a script name.

Download Script and object source (.max) in the video description.

This opens new doors in the object design.
e.g.: you can store multiple flatrides in one single 3ds object and load them by typing
the rides name (double klick on the SCO).

Post May 4th, 2014, 9:46 pm
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Post May 6th, 2014, 2:31 am

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Good question.
Its an example, how you could store multiple objects in one single file.
That means, you only have to load one object instead of one hundred.

NL2 uses instances of objects and thoses instances are faster to load.

An other example could be a city. You put all skyscaper in one object and by naming the SCO "skyscraper_1",
the engine loads the first skyscraper

Post May 6th, 2014, 11:04 am
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Ah ok, it's just to make the simulator run faster and load less things when starting up?


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