I found a method to export animations from blender by saving each frame of an animation in a batch of .obj files and I made an animation script that loops through the animation. Basically I now have the option to create any type of animation I want and this is far easier than setting the rotation scale and location of objecta on each frame. It's just setvisible true of false for each frame
This means fluid animations, complex animations, flexible objects, cloth simulations.. Really anything you want as a prop! Can be triggered as well of course.