It??????s easy to build a nice track with NoLimits, if it comes to special things like a typically shaping and g-forces, you need a bit of experience and trial and error. If you are a bit deeper into the editor, you??????ll find out a pretty easy way because you??????re into the "flow". As ride-op said in a podcast: try to move some vertices and roll-points and you??????ll see where things are going.
1.) It??????s not everytime the best way to let the smoothing tool doing the most work. The track is getting bigger and rounder (similar the AHG did). Sometimes it??????s better to have less vertices and smoothing only a few of them or...
2.) ...locking special vertices you??????ll not moving by smoothing!
- This is an un-Smoothed Loop! Built by hand...
As an example: this is a hand built loop.
- The same loop with locked vertices and smoothed!
As you can see, now it??????s smoothed by using the smoothing tool. If you look close, you can see that every second vertice is "locked" and the smoothing tool did hold the shape, but smoothing the track!
One more tip: You know, now, that the smoothing tool will make your shaping a bit bigger... with that information in mind, you know also that you have to build your shapes a tad smaller
In comination with the locked vertices and a tighter building method, i??????m sure you??????ll get a smooth shaping which is also very realistic. NoLimits2 is also a bit of creative-building
3.) If you have your shaping with the roll-points the first time done (inclusive with the no-lateral-button), try to move the vertices (only a bit) to get a smooth g-force- and radius-comb. The use of the radius comb can help much to get a smoother track (especially with inverted coaster types). Unlock the snap and moving the vertices a bit around until you get a smoothed g-force- and radius-comb. It may need a bit sensitivity until you get a feeling for it, but it is worth it! If you have the feeling .. you don??????t need even the smoothing-tool to get a smooth track by hand-building
4.) Another thing is to understand the g-forces and wat is happening at a specific point of the track. If you build per hand, it??????s good to know what you??????re doing. If you use a tool, the tool will calculate the track with your given directions. If you are building by hand, you need a bit of understanding of speed-radius-transition-and-direction... ...if you keep that in mind, all kind of typical shaping is possible.
I hope i can help out a bit. It??????s not easy to say that all in english what i had in my mind