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Plantoris Park(mega project)

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Post April 25th, 2014, 1:04 pm

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sunset over the park
Image

mkingy wrote:
Yeah agreed with CKidd! Good work :) I'd like to offer to help but depends on your timescale cause my free time seems to be greatly diminished at the moment!


I don't really have a timescale, maybe a few weeks. I just have no idea how to make objects and one thing my park really needs in an entrance. nothing too fancy maybe a few little kiosks/ticket booths, a turnstile perhaps. you can see the pics above of the available space. let me know.
Plantoris

Post April 25th, 2014, 3:16 pm
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My question is, how is the FPS doing on this, I could see this park being a nightmare at night?

Post April 25th, 2014, 3:22 pm

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yes thats really my only concern for this. I dont think my computer can handle it, which is a shame, it really does look very nice
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Post April 25th, 2014, 8:18 pm

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there are some spots that take some hard fps hits otherwise it stays mostly around 40-50. have not played too much at night. I have been going for quality and not worrying about fps. any performance tips that don't involve moving rides would be helpful.
you can compare yourself to my specs. people with toasters may have trouble,
im running
AMD fx8350 4.6ghz
8 GB ram
2x GeForce gtx550ti SLI 2GB Vram
although nolimits doesn't support SLI so I only use 1 GPU :cry:
everything on SSD
Plantoris

Post April 30th, 2014, 11:45 am

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I have been doing some detailing around the park.

-Added platform to top of Zeus lift(will do corkscrew also)
-added lights to paths and signage as well as light kits for power tower, and Ferris wheel.

the lights add a very nice touch
Image

this one I added a little treat in the lower left corner
Image
fps 27 max settings

I have decided that after I finish some details and touch up a few things I will do a preliminary release.
I think this will give people a chance to check it out and make suggestions. Also I would like to invite the community to participate in finishing this project. I feel I have put everything I got into this but there is so much more like 3D objects that would add a lot to this park. There are also empty lots open for additional flat rides. as people make and release new rides I can add them in(like that new Frisbee :) )
Plantoris

Post April 30th, 2014, 2:33 pm
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Looks great so far. Keep up the good work!
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Post April 30th, 2014, 3:33 pm
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I'm loving the lights, but lights and my computer don't mix, and it's got a good video card which makes me even angrier!

Post May 9th, 2014, 8:51 pm

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ok update time people,

Added a lot more lights around the park for at night.
the Sea Serpent got its own light kit being the new hugely expensive coaster at this park.
Image

Zeus had to get a little light being the big boy. the turnaround also got some light but is not shown.
Image

Next, the corkscrew got a paint job. I went for more of a classic arrow paintjob but I think I need to tone the blue down a bit after looking at these pictures.
Image
Image

I made a open lot for up coming flat ride.
Image

Also, I spent HOURS going through every single support and removed ALL polys I didn't need. This had a HUGE impact on the performance. in some places I have noticed a 10-15 FPS boost. I get low FPS at night with the lights around 15-25, but during the day with the lights off its no problem, seems to stay around 30-40. I also built a small out and back woodie next to the parking lot that I really liked. but as I suspected the FPS hit was way to hard so it is now debunked.
mkingy is working on some turnstiles and ticket booths for the entrance 8-) and I am excited to see those.
Plantoris

Post May 10th, 2014, 2:13 am

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Looks really nice! Are those S&S Towers made out of supports? It would be cool if there would be a model which can be animated.. maybe with LOD options to take care of the FPS ;) I like the park.
By the way,.. maybe you can try those also: Turnstiles :D

The use of the suspended coaster is very creative! Great idea! =)

Post May 10th, 2014, 1:34 pm

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yes I made the Power Tower with supports and have used all the LOD options.
for some reason those turnstiles come out half upside-down. part of it is right side up and part is upside-down and attached to the ground.
Plantoris

Post May 10th, 2014, 8:36 pm
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I'm really liking this plantoris, you have put so much work and dedication and this really shows how good of a designer/builder in NL2 you are.

Post June 26th, 2014, 4:52 pm

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ok I was ready to release this, but then Magu had to go and make some really nice flat rides that I could not resist putting into my park. Mkingy made some ticket booths for the entrance, and they look very nice. also projektion made a wonderful windseeker that I also felt obligated to throw in. Thank you all for your contribution!

I will be going backpacking for 4 days on lake superior, and when I get back I plan to wrap this project up. I just have a few minor details to finish, and a few holes to fill in, a couple of benches to place.

here are a few pictures you can drool over.
Image
Image
Image
Image

Thanks for all your support!
Plantoris

Post June 26th, 2014, 7:18 pm
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I think you should add a wooden or an invert to add more variety to the park.
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Post June 26th, 2014, 10:26 pm

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I actually had a woodie built in at one point but it caused a huge FPS hit and wasn't do-able. I also wanted to do a inverted impulse shuttle but adding any coaster I am afraid it would have a similar effect. as it is the FPS get pretty low already, the number of people that can run it well will be small. I have a decent computer and I have to turn graphics all to low and still get FPS in teens in some spots.
Plantoris

Post June 27th, 2014, 12:32 am
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Looks awesome Plantoris. The ticket booths fit in better than I expected them too - good work :D
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Post June 27th, 2014, 3:18 am

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This is starting to look amazing :D. I am willing to help with any extra 3d's that you may need.

I was also making a pretty large park. I added quite a lot of detail so only have 4 coasters but I take a big FPS hit when I look across from one side to the other because of the vegetation..and I have a decent Gaming PC. It seems that the game its't optimized for that much stuff, which I can understand because of the LOD (I think that they said that each train on some of the B&M's was over 100,000 poly's each)

This is coming on really nicely though. I also like that this park isn't all huge B&M and Intamin thrill rides like some would people do :).

Post June 27th, 2014, 2:44 pm
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I am going to definitely say this is the most complete "park" I have seen so far. Nice job!

Post July 3rd, 2014, 9:34 pm

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the park is open for business, get your season pass today!!!

http://www.coastercrazy.com/20361/Plantoris-Park

thank you everyone for your help and support. This was fun and I'm sure I will make another park. ;)
Plantoris

Post July 4th, 2014, 2:26 am

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Just wow!!! This park have some really NICE spots!!! I like how you worked out all those small corners and pathsides. Unfortunatly it lags on my pc. I was to slow with my morgan train but well... XD Thank you
for all the hard work and for using my :o flatrides :)

Post July 4th, 2014, 8:08 pm
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This is really a great park!
And Magu, he can always update his park with the Morgan trains for Zeus if he wanted too.
I think it would be a great touch!

Post July 5th, 2014, 7:50 pm

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Wow his park got way bigger while I was almost a week off this forum! The mountains in the distance are making this park in progress look awesome! 8-)
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Post July 5th, 2014, 8:10 pm

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You should let WAY up on the MCBR for Titan. You do not have to bring it to a almost dead stop like Mamba at worlds of fun. It ends with a very weak finish.

Post July 6th, 2014, 1:41 pm
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cool5 wrote:
You should let WAY up on the MCBR for Titan. You do not have to bring it to a almost dead stop like Mamba at worlds of fun. It ends with a very weak finish.

It's called Zeus fyi, and he can't, the G-Forces on those airtime hills become to high if you let up too much.
I did a completely brakeless run and the G's reached -2.5.

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