Topthrill123 wrote:
Are there any tutorials for the built in FVD? I just don't know what to plug in for starting times etc. Also idk where to click on the graphs exactly.
Someone else might know if there are tutorials around, but I haven't found any... I have been meaning to make some myself for a while but am having storage issues (i.e. don't even have enough space to make a video before uploading and deleting it from my HD) so I'm working it out.
Until then I would be more than happy to help you with any questions you have about the built in FVD, to the best of my ability.
One thing I will say off the bat is that unlike Newton or FVD, I don't think it's really possible to build an entire ride with the built in console. What I do is either build the lift and first drop or launch and start with the FVD from that point (usually up until the MCBR if applicable and then continuing on after), or sometimes depending on my mood I will only use the FVD for more complex elements. The built in FVD seems to have a little bit of issues handling start-speed values which are very low... I try to start it at a point where the speed is at least 20mph/32kmh.
Anyway, feel free to PM me with any specific questions about the built in FVD or ask them here and I'll do my best to answer.
As for your two in your other post: you don't really set start values besides speed. The first points in the FVD are unmovable, and calculated based on the force at the current last vertex. You can change the speed, which can be easily found using the speed comb (I'm sure you know this, just a reminder). In a way, you can "set" the start values just by making sure the last vertex is where you want it to be, but honestly I find it best to start the FVD on an essentially straight piece of track and then just move the whole element to fix the transition when finished.
You add points to the built-in FVD console by right-clicking on one of the graph lines (red, green, blue) for the type of force you are wanting to change (vertical Gs, lats, and roll respectively). Once you have set the point with a right click, you can left-click and drag it around to where you want. There are also boxes near the bottom of the console which allow you to type in specific values for any selected point, for example, you could select a point and manually say you want it set at 1 second into the element, at 1.8Gs.