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Question About the forces experienced on coasters

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I went to Cedar point last year and rode magnum XL200, and it got me thinking on the forces roller coasters produce. Towards the end of the ride in the bunny hills, there was alot of negative Gs, so much so that it was painful. So my question is, do most coasters have negative Gs over their hills? Have you been on a coaster with too much negative Gs?
Goliath's (SFMM) airtime hill does have negative Gs, but its very enjoyable, does this mean it was very little?

Do most coasters go for 0Gs or negative Gs?

Also does raising your hands increase airtime?

Does holding on to the restraint ruin it?


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I feel as if the second half of Bizarro at Six flags new england was painful due to the amount of negative g's you get on all the bunny hops and what not


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And its considered one of the best. So does that mean people like Negative Gs?


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I don't know, but if the bar is a bit too tight. It's fun, but it feels like getting jabbed in the thigh's whenever you hit a hill


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Helo9797 wrote:
And its considered one of the best. So does that mean people like Negative Gs?

I suppose so. I noticed many of the Golden Ticket Award winners (wood and steel) are airtime machines with zero inversions. Lightning Run's last 3 bunny hills just slam you up against the lap bar, and even tho you're stapled in, it's not really painful.


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coasters use both kinds, hills that give "floater" time are around 0 G's, and when you feel you butt leave the seat that's -G's. most coasters will use both types at some point. as for the holding hands thing, that's all psychological. if you hold on to the bar your brain is subconsciously thinking you have control thus reducing your adrenaline. same for the other way around if your hands are in the air your mind thinks your in trouble thus releasing more adrenaline.

hope that explains it. never been on a coaster with too much.
Plantoris


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