Board index Roller Coaster Games Hard Hat Area First FVD++ Creation/ B&M Standup

First FVD++ Creation/ B&M Standup

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 11th, 2014, 10:22 am

Posts: 627
Points on hand: 1,433.00 Points
Location: Crystal Lake, Illinois, USA
So my first FVD++ project is a B&M Standup modeled after Iron Wolf and Vortex. But Since I'm still learning FVD++ I will need some help creating certain parts of the ride. I'm basically going to post ride updates element by element to make sure I get it right. Here is what I have so far.....
Attachments
FVD B&M.png
The ride in FVD++
screenshot-2014-07-11-11-13-35.png
screenshot-2014-07-11-11-13-50.png
screenshot-2014-07-11-11-13-56.png
screenshot-2014-07-11-11-14-04.png
Vortex Element.png
And this is the next element I'm going to add. However I'll need some help. The end point of my track has a constant 3.5 g's if that helps.

Post July 11th, 2014, 10:55 am

Posts: 248
Points on hand: 443.00 Points
Bank: 3,797.00 Points

first of all, you shouldn't be making that many separate force sections. All of what you have after the straight section should be one section. This allows your various transitions to overlap. As a former newton user i made the same mistake of making too many sections when I first tried out FVD++

For example, look at the graph for the coaster I am making currently. Notice how the roll transitions are generally longer then the normal force transitions. I also used only 7 sections on the whole coaster.

Image

My graph probably isn't perfect and I am not super experienced in FVD++ myself, but I am just trying to help as much as I can. People who know FVD++ better then me can probably give better info than me.
Favorite Coasters- MF, GateKeeper, El Toro, Kingda Ka, TTD, Maverick, Nitro, Raptor, Hydra

Post July 11th, 2014, 11:04 am

Posts: 627
Points on hand: 1,433.00 Points
Location: Crystal Lake, Illinois, USA
I come from using Newton 2 so I kind of use FVD++ like Newton.

Post July 11th, 2014, 11:05 am

Posts: 2113
Points on hand: 2,704.00 Points
The beginning and end of the blue transition should be at the same height for the loop, otherwise it will look wonky. After the pre drop it should also be all one force section. We're you using the multiforce sections on Newton 2? Because this a very similar format to that.

Post July 11th, 2014, 11:16 am

Posts: 627
Points on hand: 1,433.00 Points
Location: Crystal Lake, Illinois, USA
Kyle Sloane wrote:
The beginning and end of the blue transition should be at the same height for the loop, otherwise it will look wonky. After the pre drop it should also be all one force section. We're you using the multiforce sections on Newton 2? Because this a very similar format to that.


Yes but I had trouble making B&M standup drops in Newton as well. How do I do it with only one section? Any tips or tricks would be greatly appreciated. Btw it exits the pre drop at 3m/s

Post July 11th, 2014, 11:50 am

Posts: 627
Points on hand: 1,433.00 Points
Location: Crystal Lake, Illinois, USA

Post July 14th, 2014, 11:18 am

Posts: 132
Points on hand: 841.00 Points
Location: USA
That spike means that the pitch change in degrees/sec is dropping back down to 0 for a flat section.
Originally posted by AJClarke0912


"Newtony-piece-a-poop upward spiraling barrel roll"

But none of that really hits here so it's okay.


Post July 14th, 2014, 4:57 pm
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12284
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Your predrop is a bit long, and the crest of the lift should be wider than the part where it bottoms out. Otherwise I'm looking forward to this since I'm a bit partial to the B&M standup style now that I work on one. Also don't forget you can use half a heartline in some sections if need be.
"Careful man, there's a beverage here!"

Post July 19th, 2014, 10:04 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7307
Points on hand: 738.00 Points
Bank: 111,265.11 Points


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post