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inFAMOUS: The Duel

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 3rd, 2014, 5:35 pm
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Can you tell me your computer specs? That package file is using a minuscule amount of RAM compared to my finished rides.

Post July 3rd, 2014, 6:20 pm

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I'm not the most computer savvy guy, but I'll give this a shot. Hope I include everything necessary, I am just copying this from my system settings:

Intel(R) Core i5-2320 CPU @ 3.00GHz
8.00 GB RAM (7.88 usable)
64-bit Operating System

Post July 3rd, 2014, 6:22 pm
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Seems odd you'd be getting a out of memory error with specs like that. It's more powerful than mine with the same amount of ram. One thing I'd do is check your task manager and see how much your computer is using. That may be taking away from what No Limits is able to use.

Post July 3rd, 2014, 6:26 pm

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Post July 3rd, 2014, 6:33 pm

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It's still doing it.

The file will load about halfway, and then I get this Nolimits error (that repeats over and over again):
Capture.PNG


And a few seconds later, this pops up and it crashes.
Capture.PNG
Capture.PNG (20.72 KiB) Viewed 1121 times


Any ideas? I'm clueless, since every other track I've downloaded has been perfectly fine.

Post July 3rd, 2014, 6:35 pm
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I think it may have something to do with the car texture. Any others getting this error?

Post July 3rd, 2014, 7:39 pm
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Beta testers should have received the remainder of what I finished for today. I removed the cartexture.

Hopefully this one works for you RCT.

Post July 3rd, 2014, 8:04 pm

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Post July 3rd, 2014, 9:01 pm
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Sorry been sidetracked and not viewed or commented on this.
Will let you know results soon.

Post July 4th, 2014, 6:48 pm
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Attention beta testers!

We're nearing the end of the test, probably one or two more packages until it's over. Your feedback has been phenomenal!
You should be receiving 0.5 within the next day.

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Post July 5th, 2014, 11:27 am
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I posted this to my facebook:

"I have an important update on inFAMOUS: The Duel: I wasn't satisfied with the 2nd iteration of the ride because it lost too much speed and was too slow. I'm making adjustments to the layout but trying to maintain the same elements. I'll post screenshots when I make progress. I'm determined to deliver the best experience possible."

As for the beta, it will continue into my third version of the ride. Version numbers will now start at 1.0.

Post July 5th, 2014, 11:35 am
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Post July 5th, 2014, 11:47 am
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I should mention.....This change only affects the layout after the dueling zero g roll. I want to make it less drawn out and increase the speed going through the mid-course.

Post July 5th, 2014, 11:58 am

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Make it go down hill gradually after the dueling zero g rolls. Then add in a quick launch to boost the trains back uphill.

Post July 5th, 2014, 12:00 pm
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No launches. I'm simpy changing the shape and height of the MCBR so the loss in speed is lower.

I decided to edit this post instead of replying....
Here's the first image of version 3. Beta version 1.0

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Post July 7th, 2014, 3:14 am

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Passing interlocking elements would be just epic! Waiting for your better improvements! :D
-- I was happy to be with NL1 - [:')] --

Post July 9th, 2014, 11:29 pm
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Sorry for being completely nonexistant with feedback, some real life stuff going on at the moment.
The trackwork is starting to look very nice and good call with changing the MCBR stuff.
Liking all the crossovers so far!

Post July 18th, 2014, 5:52 pm
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Attention beta testers, you should be receiving your last link today. I will not be posting screenshots of this new layout because I do not want to give it away. I still need to make some tweaks so that the trains are a little close to each other, but the layout will remain the same shape.

Post July 19th, 2014, 9:09 pm
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A quick note to those who are beta testing: You have until tomorrow morning to download the final file I sent you as they will all be removed from my dropbox tomorrow so those links will no longer work!

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Post July 20th, 2014, 2:06 pm
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Love the night shots and how this whole coaster is coming together looking like spaghetti :P

Post July 20th, 2014, 2:08 pm

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Post July 20th, 2014, 2:18 pm
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Post July 20th, 2014, 2:31 pm
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Post July 20th, 2014, 2:36 pm
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^ Oh yes indeed.
I can see that you might have to use conjoining supports between both tracks with just a fatter bottom.

Post July 20th, 2014, 2:38 pm
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I started doing that to some extent. The supports for the entire brake run are on yellow track only.... Unfreeze Yellow and Blue loses the final run supports.

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