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Mack Launch Coaster - LiveWire! (5/9/15 TEASER!)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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TTD03 wrote:
This is looking fantastic!
Will be checking out the 0.3 update shortly!


Awesome!

Mini Update Time!
Some scene work taking place as a brake from track work. Finally figured out how to use the paint layer tool, so this is going to be awesome when it's done!
poster-2014-07-20-16-57-01.png


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RCT3rox wrote:
TTD03 wrote:
This is looking fantastic!
Will be checking out the 0.3 update shortly!


Awesome!

Mini Update Time!
Some scene work taking place as a brake from track work. Finally figured out how to use the paint layer tool, so this is going to be awesome when it's done!
poster-2014-07-20-16-57-01.png


i am really looking forward in testing it for you aqain.
it looks o so good

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Oh yes, now with the scenery starting to take place, this is looking really good!


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Turns out, adding all the roll vertices to one element at the same time, and only adjusting one of them, makes for a a crazy twisty g-force rainbow! :lol:
Capture.PNG

Hard at work on version 0.4!

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Some scene work taking place as a brake from track work...

Seems I've been playing too much Nolimits 2 recently... I need a 'brake' from designing :lol:

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RCT3rox wrote:
Some scene work taking place as a brake from track work...

Seems I've been playing too much Nolimits 2 recently... I need a 'brake' from designing :lol:

I must be in the same boat, because I didn't even notice that was spelled wrong :lol:

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Looking really good. There was another project I put on hold that I might just switch to mack launched.


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BETA VERSION 0.35
I'm releasing 0.35, because I can't quite work out the shaping on the 2nd reverse immelman and would like some input. :)
poster-2014-07-21-09-56-15.png

And although they took forever to upload, here's some general hi-res screenshots for all the positive feedback so far :D
poster-2014-07-21-09-36-26.png

poster-2014-07-21-09-49-50.png

poster-2014-07-21-09-50-25.png

poster-2014-07-21-09-50-58.png

poster-2014-07-21-09-51-48.png

poster-2014-07-21-09-53-22.png

poster-2014-07-21-09-54-14.png

poster-2014-07-21-09-55-13.png

This is going to be one of the biggest and best projects I've ever made!
poster-2014-07-21-10-01-59.png

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"Parking Lot Area" really fits with the flat rides! Edit: Wow your coasters are really long! Thanks for the details you posted later! :)
Last edited by lol240 on July 22nd, 2014, 11:14 am, edited 2 times in total.
-- I was happy to be with NL1 - [:')] --


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I have this habit of making very long coasters.... :lol:

Current length of LiveWire, which is about 80% complete in terms of track work.
wowa....PNG
wowa....PNG (7.1 KiB) Viewed 2449 times

My previous coaster, Renegade
reneg.PNG
reneg.PNG (7.26 KiB) Viewed 2449 times

And my first Nolimits 2 coaster, Iditarod II: The Last Great Race
feaf.PNG
feaf.PNG (7.51 KiB) Viewed 2449 times

I think my next one will be a compact Premier Rides coaster or something similar. Haven't done one of those before!

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Dang, those are long coasters, averaged together they are about the length of Millennium Force!


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Beta Update 0.5 Preview!
I'm working too fast for my own good. So we're skipping 0.4 and heading right into 0.5! Here's a little teaser image to get you guys fired up :D
0.5.jpg

My god... I'm making a much shorter ride next time :lol:


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That's why you shouldn't have launched the coaster so fast! the coaster races thru the track so fast, you feel you have to keep it going.
A slower coaster feels longer than it should, because you don't waste track on very large inversions.
It seems like the coaster so far is inversions after inversions, try some maverick elements, quick turns, little hills. stuff like that. Maybe a heliex? slow it down!


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Helo9797 wrote:
That's why you shouldn't have launched the coaster so fast! the coaster races thru the track so fast, you feel you have to keep it going.
A slower coaster feels longer than it should, because you don't waste track on very large inversions.
It seems like the coaster so far is inversions after inversions, try some maverick elements, quick turns, little hills. stuff like that. Maybe a heliex? slow it down!

That's the plan from here on out. My idea is this from where the track ends:
LIVEWIRE MAP.jpg

Red is underground, blue is above ground, and pink is the final brake run.

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I like it, but I feel like there should be one more inversion before the end of the ride.


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I'll try to fit another inversion in there. Will probably release 0.5 tomorrow after I finish the dive loop/2nd tunnel! :D

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Sorry I haven't had time to give some good feedback on the ride! However I think you should roll the dive loop a bit earlier and have the actual apex of it completely upside down - if that makes sense?
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mkingy wrote:
Sorry I haven't had time to give some good feedback on the ride! However I think you should roll the dive loop a bit earlier and have the actual apex of it completely upside down - if that makes sense?

Yep, makes sense. I tried it out, and the loop is much smoother now! This is what is looks like on-ride, the red arrow is the apex.
Capture.jpg


TTD03 wrote:
I like it, but I feel like there should be one more inversion before the end of the ride.

I think I figured out how to fit another inversion in there. This is an updated version of the previous layout plan:
MAP2.jpg

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Had this entire thing typed out when a power surge hit... so I'm typing this all up again! Here goes:

We're halfway there! :D
woo!.jpg


BETA VERSION 0.5
Tons of updates in this version, so let's get on with it!
- Almost 3000 feet of new track!
screenshot-2014-07-23-21-29-02.png

- 2 airtime hills, 133 feet & 115 feet
screenshot-2014-07-23-21-54-27.png

- 270 helix into the 1st parking lot tunnel
screenshot-2014-07-23-21-54-37.png

- Overbank out of the 1st tunnel, into a dive loop that drops back into a 2nd tunnel (layer paint will be adjusted later)
screenshot-2014-07-23-21-54-47.png

- The layout plan from here on out.
MAP2.jpg

A few minor changes have also been made with feedback from beta testers, so keep the criticism coming! It helps a lot, and won't go uncredited!

Beta testers will receive the track tomorrow, I've got a few more things to finish up with the file.


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Pre-0.6 Update!
My computer is already starting to lag in the editor, so unfortunately I had to cut the ride short if I wanted to keep extensive scene work in. I was able to fit the final inversion though! :D
Final.PNG


Now the next feature... support color. Which color do you guys like best? White, Grey, or Black? (The supports here are prefabs simply thrown on as references and not final, if you were wondering)
white.PNG

grey.PNG

Capture.PNG


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^ I wanna ride this badly! It would be fun to pass the tunnel at the bottom of a Norwegian Loop! 8-)
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Well since I got no feedback on the support color (trying to make this fun and interactive with you guys :|) I'm just gonna go with the black. But enough of my sulking... let's get on with the update!

BETA UPDATE 0.6
- Final 287 feet of track added, which completes the very lengthy 8,591 foot layout!
fnished.PNG


And that's basically it for this update. Beta testers should have already received the file, and although there are only a few beta tests left, more helpers are always encouraged to help out! You will not go uncredited for your help on this project :D

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