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How much time do you spend on your NL coasters

Discuss anything involving No Limits Coaster Simulation.

Post August 28th, 2003, 6:08 pm

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So it's acceptable to take two months or more to build a ride? Hmm, I guess it's necessary for No Limits and Scream Machines. My Ultimate Ride coasters take me at the most about two weeks to build and tweak. But then again there's no comparing Ultimate Ride to No Limits, lmao. Hey, I better get busy on a NL ride! [;)]

Post August 28th, 2003, 8:47 pm

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almost all of my new coaster BW2's supports where done across 2 days[xx(]

although i proly worked close to 12 hours on them. The track took longer, but the whole progect has taken several months[B)]

Post August 28th, 2003, 8:48 pm
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Originally posted by princess_g

So it's acceptable to take two months or more to build a ride? Hmm, I guess it's necessary for No Limits and Scream Machines. My Ultimate Ride coasters take me at the most about two weeks to build and tweak. But then again there's no comparing Ultimate Ride to No Limits, lmao. Hey, I better get busy on a NL ride! [;)]

it sure is if it's that complex or shooting for the perfect ride [:)]

Post August 28th, 2003, 9:53 pm

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Cool. I like it here, there's no pressure to crank out rides for approval or for trophies. You guys seem to be way more interested in the quality of the coaster, which is a great thing. I've got some big shoes to fill. [:)]

Post August 29th, 2003, 12:14 pm

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Well, it depends. I spent several months working off and on for my first coaster Sequoia. I scrapped it and started from scratch several times, but I was also learning the editor as I went along. Finally, I was able to complete it. Probably spent a total of about 12-15 hours on the final design.
My second coaster (Outback) was completed in one 2-3 hour session and I think it shows. It is somewhat generic and has some tech problems, mainly in the shaping of hills. I built it the day after I finished Sequoia and was mainly fueled by the adrenaline rush of having finally completed my first track.
I just uploaded my third coaster (Copperhead) and I built it much like the first one, working a little at a time over a period of about 3-4 weeks. On this one, I took advice given to me by other members and tried to take my time and make it right. I still need help with my supportwork however [xx(].

Post August 30th, 2003, 7:47 pm
hi

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Bout 1-3 hours, it depends how long it is I suppose

Post August 30th, 2003, 9:19 pm

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Post August 30th, 2003, 9:26 pm

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For me I spend about a week or more on the track its self then smoothing takes a day or two then supports ( ughhhh) take a few days so I say about 2 to 3 weeks. Like my newest coaster, I finished the track and smoothing but I don't realy want to do the supports right now, so it could be a little while and pluse school starts on the 2nd ( but we will probably have a strike YES!) so I wont be on the computer that much or intell my home works done. But this year will be fun, im taking c++, german 1, p.e, core 1, and the other catagories like science and stuff, but it just sais home room for those.

Post August 30th, 2003, 9:38 pm
cjd

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Usually, it takes me about 25 hours of work for a steel coaster, and 15 hours for a wood coaster. But before Tia's wood support tool came out, it took me over 60 hours to make a "wood" coaster that looked real. That was a very painful process...

Post August 31st, 2003, 11:33 pm

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Well, I guess it all depends on how big it is and how lazy I am. [:D]

Usually I spend anywhere from 1-3 months an a ride depending on how detailed I wana get. [8D]

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