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B&M 4D WingRider

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 26th, 2014, 8:33 pm

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Post July 26th, 2014, 8:57 pm

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Post July 26th, 2014, 10:30 pm

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Post July 26th, 2014, 10:36 pm

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Pretty much everything after the loop. Your banking is hella unsmooth.

Post July 27th, 2014, 1:10 am
TTD03 User avatar
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Yea trackwork needs work, but otherwise its looks not too shabby!

Post July 27th, 2014, 1:14 am

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Rails needs realignment.
The trackwork, yeah needs improvements bro, the transitions are bumpy.

Post July 27th, 2014, 2:26 am

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Despite NL2 being massively better for handbuilding the NL1, you're still using the same method of building. A good way for you personally to improve you're track work is that you need to tight up those transition and make the banking more fluid, if you're using the no-lat function on the roll points I've found that a roll point for the transitions and a roll point at the apex of the turn(if it is a turn), this will make the banking more constant and less bumps. That and making the trainsitions tighter and less drawn out.
What are these for?

Post July 27th, 2014, 4:31 am

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I'm confused, did you forget to rotate the seats? I only saw them rotate once like 90 degrees

Post July 27th, 2014, 5:55 am
afro85 User avatar
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Ok, another Thunderbird "recreation" I've already seen a lot after the video was released, but only "Thecodemaster" made a decent one.
I agree with others and what they say about shaping and not smooth transition.
I think you are using too many roll points without pressing the NO-lat button! try to spread them more equally to have a smoother transition!

Post July 27th, 2014, 5:59 am

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^It's not a recreation but I do think it looks similar enough that ignorant general public YT commenters would call it one.
That one 90 degree seat rotation seems kinda shoe horned. The rest of the layout is a wing rider, so I don't think it would make sense to go to the trouble to manufacture complex 4D trains just for a split second 4D exclusive maneuver that appears once in the layout.

Post July 27th, 2014, 6:09 am
afro85 User avatar
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I'm sorry but I feel more comfortable to call that a bad recreation other than an original design!


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