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B&M Giga Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 26th, 2014, 11:07 pm

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NB: Trackwork is final, supports, terrain, colors, etc are all very preliminary

This is a ride I've been working on for a while. I've always been vaguely dissatifieds with all of the 250ft+ coasters that have been built....they're so spread out and not really all that intense. With this ride I had a couple of goals - I wanted lots of "action" - crossovers, near misses, hills that aren't quite perfectly straight. Despite spending much of the run at over 70mph I've included lots of low hills to keep the pacing tight!

This layout packs a ton of elements and SPEED into a compact (size/speed considered) terrain layout.

Stats:

Height: 335ft (390ft total height differential)
Drop: 326ft @ 85 degrees
Top Speed: 96mph
Length: Over 9000ft
Forces: -1.1 to +4.3 (4.7g in back seat)
Inversions: 2

Signature Elements:

220ft Batwing, with airtime hump on the way up
190ft drop at 72 degrees off the MCBR, into a tunnel that dips well below ground
3.5 seconds of negative g, most of it UPSIDE DOWN

Post July 27th, 2014, 7:59 pm

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Extremely fun! This makes me want to ride again and again! :)
-- I was happy to be with NL1 - [:')] --

Post July 27th, 2014, 8:03 pm

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Can you make the mid course brake not trim the trains at all?

Post July 27th, 2014, 8:12 pm

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Sure, it only takes off 2-3mph, but there are good engineering reasons in the real world to have a target speed set there.

Post July 27th, 2014, 9:07 pm
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I agree with cool5, no trims are so much better than even a little trims.

Post July 31st, 2014, 9:22 pm

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I'm sure the trims are there for a reason... Too many Gs = worn down wheels and painful Gs. Also I didn't see a batwing... But that's was really cool. First NL2 POV that actually made me sort of nervous.

Post July 31st, 2014, 11:25 pm
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