Totally thought I had posted another update since then o. Ah well, I guess this will be for both
Yeah two weeks was pretty unrealistic for the timeframes I have and all the changes and such I need to do
Steel Tiger:
Huge reprofile of the return. Took out the long lakeside swoop, streamlining the footprint quite a bit, added two tunnels, two more airtime hills and a junior dive
Riptide
This is another coaster that originally was in an alt version of the park I hadn't planned on building. It has some wierd stuff going on after the drop... some of it intentional lol. It's a fantasy looping spinner using maurer-sohne cars. Adding it because with no editing, it happened to still import perfectly into the pak and interlock with the other maurer-sohne with almost zero supports clippage o.o. It felt it had to be here lol.
Too be fair in the alt park there is another coaster it interacts with back there but it's totally different than for this park
Mach Stallion
name of the accelerator. Wish I knew how to do the cable launch trick. Striking red and marigold color scheme now. I wasn't liking the orange too much anymore either.
Still have to clean up nodes and stuff with that. They are there for a reason right now though
Raging Wolf:
Completely revisioned the end, added a final airtime hill and a full dive back off the ledge
Ju-on:
The parts I am custom supporting for this are killing me. Hate supports for this style!> Anyway, working on this bit by bit. Most of the ones there are place holders. I've found using the prefab connections and building the supports from that give a pretty good look for that rail connection.
Shear Madness:
Not much done here, fixed timing and blocking issues. Got inspiration from geek87's Rebirth (
http://www.coastercrazy.com/20333/Rebirth) for the way the loop should be supported. That's my next area
Abduction:
Fixed the brakes
fixed the lift speed, supports, colors, and railings
I think that' currently eveyrthing!