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Vulture - RMC Woodie

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Post August 10th, 2014, 5:33 pm

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Time to post my first coaster project to CC, I've been working on this coaster now for the last week or so. I'm pretty happy with the layout at the moment and am currently working on the supports at the moment. I'm using the simple auto generated structure for the base of the supports and doing everything else by hand ( lateral bracing, inversions, etc.).

On to the pics then:
An overview of the layout
Image

The first drop (Steepest woodie)
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Airtime, Immelman and wave turn 2
Image

Airtime, Zero G, and wave turn 1
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More airtime
Image

Final hills into the brakes
Image

The most recent bit of supporting complete
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A rear angle of the supports
Image

The stats are:
Length: 1221,5 m
Height: 55,6 m
Drop: 50,8 m
Inversions: 2
Speed: 112, km/h
Max Vertical Angle: 87?????? (Steepest Woodie)

Post August 10th, 2014, 5:46 pm
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I'm loving this! I love the cables on the last part, the layout, everything :)

And thank you for not continuing the "Iron [insert name here]" fad, that definitely earns bonus points
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post August 10th, 2014, 5:51 pm

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While I could have gone with the "Iron X" route, I consider this in the same vein as Goliath and Outlaw Run, Topper track instead of Iron horse.

Post August 10th, 2014, 5:53 pm

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Can i take a look at this coaster? I have a huge wooden coaster that, when I finished with the trackwork and layout, you can help me with it.

Post August 10th, 2014, 7:06 pm

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Post August 10th, 2014, 10:38 pm

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how do you make that track with very few track ties?
is it 3ds?
Plantoris

Post August 10th, 2014, 11:01 pm

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^
You can just make the track invisible, put in some rails 3ds. and then the auto wooden supports make that distance your talking about.
If you want to know how to do the RMC rails just search for the topic "Iron Lizard", it's a topic of a coaster I made like a month ago, but I explain how to do the rails 3ds. It's way easier than I thought.

Post August 11th, 2014, 1:29 am
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Awesome coaster!
Definitely is a mix of I305 and Goliath in my opinion :P

Post August 11th, 2014, 1:34 am

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I love how it looks so far, those turns look great! also I really like how the supports for the lift and first drop look, but I would say it looks like it does need another support tower. Or no?
Also the topper track, is it flashing between the 3ds. And the actual track ?

Post August 11th, 2014, 4:19 am

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cool5 wrote:
Can i take a look at this coaster? I have a huge wooden coaster that, when I finished with the trackwork and layout, you can help me with it.

mrcrolly wrote:
can I beta test? lol

I would say yes, but now I've started the supports, I've reached the no going back point for the track, so I want to kind of keep the track until I release it just so everyone will get to ride it for the first time together.

plantoris wrote:
how do you make that track with very few track ties?
is it 3ds?


The track an ties are made using the technique TheCodeMaster showed off on NLE.
https://www.youtube.com/watch?v=8Uz9ajB1e8U

TTD03 wrote:
Awesome coaster!
Definitely is a mix of I305 and Goliath in my opinion :P

Thanks, I tried going for a mix between Outlaw run and Goliath. Although, now I look at it, I can see the I305 comparison.

Helo9797 wrote:
I love how it looks so far, those turns look great! also I really like how the supports for the lift and first drop look, but I would say it looks like it does need another support tower. Or no?
Also the topper track, is it flashing between the 3ds. And the actual track ?
[/quote]
I'm trying to go for the Goliath/I305/Skyrush look with the lift, so while it may look a bit flimsy, it should be able to hold the track fine. I'm not sure what's up with the topper track, when looking at it from a distance, it seems like some of it doesn't render or something.

Post August 11th, 2014, 8:21 am
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^ The topper track thing from a distance is that way most likely because of your NL2 LOD settings, it has something to do with keeping the framerate up to an OK level. If you changed the LOD to a higher setting, it most likely would not glitch out like that from a distance.

Post August 11th, 2014, 8:53 am

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That's the thing though, I always have the NL2 settings at full. I'm going to play around with the settings tonight to see whether or not I can fix this.

Post August 11th, 2014, 8:54 am
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Post August 12th, 2014, 12:05 am

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Just let me say I seriously love this homemade coaster-like view! :D

Image
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Post August 12th, 2014, 6:55 am
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Post August 13th, 2014, 2:11 pm

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While I was originally planning to use the Simple auto-generated wooden support structure as a base and then build any extra parts by hand, I decided to scrap that idea and build all the suppots be hand, mostly to try and get the RMC look and make it feel a bit more natural.

All that's done so far.
Image

Post August 13th, 2014, 3:18 pm
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Props for the effort - having seen your 3ds word I'm confident you have the patience to complete this! Looks really good too - glad to see the crossover supports :)
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Post August 13th, 2014, 4:43 pm

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Wow I couldn't do that, to much work i guess, major props for you.

Post August 14th, 2014, 6:04 pm
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Looks awesome so far Projektion. I really like the layout.
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Post August 18th, 2014, 8:07 pm
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I really like the supports, good luck with them, it's gonna be tough!

Post October 5th, 2014, 7:50 pm

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After a bit of a hiatus from working on Vulture, I decided to go back to it and realised that doing all the supports is just too much, so I went back to my original plan and used the generated ones with some modifications for the inversion/banks.

And with that, I present Vulture

Image



http://www.coastercrazy.com/20525/Vulture
Last edited by Projektion on October 5th, 2014, 8:52 pm, edited 1 time in total.

Post October 5th, 2014, 8:00 pm

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Post October 5th, 2014, 8:01 pm

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Post October 5th, 2014, 8:03 pm

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deere839 wrote:
Why the video remove???

No sound, re-uploading now with it fixed hopefully.

Post October 5th, 2014, 8:50 pm

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