Board index Roller Coaster Games Hard Hat Area {NL2} What's Been Going On Around the Village? 4/28

{NL2} What's Been Going On Around the Village? 4/28

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 21st, 2014, 1:14 pm

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Post July 22nd, 2014, 1:12 am
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deventate wrote:
No, they're not of the same ride... they're just layouts that come from the same idea (think, Dive Coaster @ ChimelongParadise vs SheiKra) they share an extremely similar layout, with even the same element order but they're not quite replicas. Model A has a little bit more compact layout (think Goliath @ SFGA) and Model B has kind of a more elongated layout... Both layouts have the same lift height, angle of descent and drop length.

Let's start a poll, Model A or Model B?


Oops your post slipped through my net! I meant were they two layout ideas or two completely separate rides but you've answered my question anyway!

Looking forward to the latest update!
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Post July 22nd, 2014, 12:11 pm

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**UPDATE**

So, not much as happened to with the park as far as ENIGMA goes :? I've just been working on some of the park details, like lighting, scenery and few more modifications throughout the park.

First thing you'll notice is that the park as recently received a Vekoma manufactured Boomerang. This is a re-installation, NOT an original park build...

screenshot-2014-07-21-22-24-34.png


screenshot-2014-07-21-22-25-07.png

** Supports on the Cobra Roll are to be redone**

screenshot-2014-07-21-22-20-49.png


screenshot-2014-07-21-22-23-59.png

** Here, you can see some of the new tables that were added**

Due to constant problems (and me not being able to get the damn thing to work) the park has decided to replace the Observation Tower with something a little more fun!

screenshot-2014-07-22-10-31-27.png


screenshot-2014-07-22-10-30-29.png


**Random area by Boomerang's Plaza where I plan to put food stands and whatnot**
screenshot-2014-07-22-10-34-44.png


At this point this will be the final the update before the release of the "ENIGMA Park", which I'm officially deciding to name 'Craig's Ranch Village', after a large Regional Park in my hometown. I'll finish up with some more minor tweaks around the park before releasing... which I plan to do before the end of the week!

As usual, feedback, comments, questions and/or concerns are ALWAYS welcomed! They'll come into play when finalizing THIS version of the park. <--- With that being said, any ideas on new additions?

Post July 22nd, 2014, 12:23 pm

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Looking great! As for additions, maybe another flat ride? Not sure what would find, it's just an idea :)

Post July 22nd, 2014, 1:37 pm
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deventate wrote:
**UPDATE**
First thing you'll notice is that the park as recently received a Vekoma manufactured Boomerang. This is a re-installation, NOT an original park build...

screenshot-2014-07-21-22-24-34.png


So basically this means that the park stole the boomerang from the shuttle coaster park in NL2 :P?


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^^ No, its actually imported from No Limits 1. Before anyone gets all crazy, Im NOT saying this is MY Boomerang and I will give credit to the original builder when I release the park. Im not the kind of person who takes credit for work thats not mine own.

the original builder of the Boomerang posted is Bill Brandt. All of the track work will be left as is but SOME of the supports have been redone.

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deventate wrote:
^^ No, its actually imported from No Limits 1. Before anyone gets all crazy, Im NOT saying this is MY Boomerang and I will give credit to the original builder when I release the park. Im not the kind of person who takes credit for work thats not mine own.

the original builder of the Boomerang posted is Bill Brandt. All of the track work will be left as is but SOME of the supports have been redone.


Hopefully most people got the gist from what you said but it's always good to be clear :)

Looks good though! All these little parks make me wanna start my own haha.
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Hmmmm a Silver Bullet drop :D . Looks nice, reminds me of Top Gun (Flight Deck now?) mixed with Banshee.
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Post July 25th, 2014, 10:57 pm

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@mkingy Thanks man, I just want it to be understood that I'm not taking credit for Boomerang's track work as I'm not the one who did it. Supports are being redone by me though :) if, you're interested in starting a park, then do it! Lol we could collab if you want?

@Coasterkidmwn Funny you say Silver Bullet bc I didn't at all use it as inspiration for ENIGMA...

Post July 26th, 2014, 11:44 pm
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Just make sure you get permission and give credit, or else I may be forced to removed the whole track :O and I know no one wants that to happen.

Post August 4th, 2014, 11:10 pm

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20+ downloads but no comments or ratings? Whats up with that guys? :cry: :cry: :| :|

Post August 11th, 2014, 12:33 am
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Meant to talk to you about that, in the original download, you have the setting messed up for all the flat rides, so none of them load. Not sure if you updated with a fix, i'll have to look.

Post August 17th, 2014, 12:26 pm

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^^^ Not sure what you mean by that? Whats going on with the flat rides... How do I fix the problem?

***Progress has been made on the park and I will be posting an update REALLY soon***

Post August 17th, 2014, 12:52 pm

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MY APOLOGIES FOR THE DOUBLE POSTS!

Despite the ratings issue, Im still working on this project and will continue posting updates on the forum for those of you that are interested in following... So, the main thing Ive been working on is scenery (fencing, lights, queue lines and railings). I took the liberty of adding some more flat rides, as well as began working on another coaster for the main park but, that'll come in another update! Ive also started work on the "kiddie area" of the park... This area will include 2 small/family coasters and about 3-4 flat rides. To go with the village/farm theme of the park, Im calling this area of the park "Benny Hen's Mini Critter Barnyard"

This coaster, being the area's main attraction, will be called "Hen's MotoCoaster"
*Please note, supports are NOT final*

screenshot-2014-08-16-20-07-35.png


screenshot-2014-08-16-20-07-03.png


This one of the area's flat rides... SlingShot! (DropNShot by FreeFall)
screenshot-2014-08-17-11-20-43.png


-More updates and pics will come as this area and the park in its entirety become more developed.

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Unless you have already done so, the directories were messed up so the flat rides never loaded because the game didn't know where to look for the flat ride files because you pointed the game to files located on your computer. I'm not sure how to fix it, but you need to game to point to the files in the package file of the park.

Post August 21st, 2014, 12:29 am

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@TTD03 I honestly have NO IDEA what your're talking about, nor do I know where to begin to even look at how to fix this problem... I thought you just add them to your park and that was it?

Anyone that knows how to do this please feel free to jump in?

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I think I figured it out, make sure that all the flat ride files are "in" your park directory. Meaning, if you have a folder in the com.nolimitscoaster.nolimits2 folder named TTD03, you would need to make sure that all the flat ride files are in that TTD03 folder, and you need to make sure that all your park files like the .nl2park file is in there as well.

So I'm going to suggest that you make a backup copy of your park, and then delete all the flat rides in the backup copy and then follow the steps below.
So for your case, I'm going to assume the name of your park is "Craig's Ranch Village" or "ENIGMA Park" and there is a folder in the com.nolimitscoaster.nolimits2 folder named either "Craig's Ranch Village" or "ENIGMA Park." You need to make sure that all the flat ride files are in that folder in addition to all the other files that you need for your park. Then once the flat ride files are in the same folder as your park files, then you can add the flat rides back into the park. Then, when you are done with the park, you can click "Save Package" and then all the flat ride files should get saved with it, and then you can upload it to the exchange and then everyone can use it with no issue.

Hope this helps!


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Post November 12th, 2014, 7:57 pm

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What's up guys, I just wanted to inform that the construction of Craig's Ranch Village is NOT dead... There was, at one point, a hold on something's but, everything is back up and the park is on its way! If I'm not mistaken the last update showed the finished product of ENIGMA, the new gen B&M invert that started the park. Since then, the park has been working on additional scenery, park buildings and of course MORE RIDES!

screenshot-2014-11-12-17-12-39.png


screenshot-2014-11-12-17-13-22.png


screenshot-2014-11-12-17-16-22.png


screenshot-2014-11-12-17-09-01.png


screenshot-2014-11-12-16-56-37.png


The stats for this ride will hopefully be released in the next update... Also, its been confirmed that the park has already completed construction on 2 other "attractions" for this park! The park hasn't disclosed what type of "attractions" they are nor have they released any pictures or concept art of them... I guess all we can do is wait and see what comes with the following updates!

As usual, feedback and comments are welcomed and greatly appreciated!

Post November 13th, 2014, 9:50 am
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I am predicting it's a floorless, but I don't see any loop connectors yet so hmmmm.
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Post November 13th, 2014, 10:22 am

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I welcome a Floorless with no inversions! I'd love to see "twisty not loopy" version! :)
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Post November 13th, 2014, 10:40 am
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Looks good, I think smaller and twistier hyper coaster!
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Post November 13th, 2014, 3:28 pm

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^^ I got a hold to some additional pics that the park took of the construction of this ride, I'll post them sometime today and hopefully, some stats are released as well? I'll also say, that its been confirmed that there will be NO "loops" featured on this coaster...

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