LuckyK wrote:
you're missing my point lol. The profile of Fury 325 looks too similar to another ride that already is an iconic draw, without adding enough to separate the two in the general public. There aren't enough differences for general disambiguation. So proven by the fact the the only comment with more than one l"like" on carowinds YT video is
This is the same point that was brought up with Leviathan, have you been to Canada's Wonderland to ride that pair? Yes, on the one hand they're quite similar visually and they share the same comfortable B&M seating, clamshell lapbar restraint, and box spine track. They both have camelback hills and turnarounds, are tall and go fast, but there are still two contrasting ride experiences. Behemoth offers excellent back to back floater air with a consistent fast-to-slow pacing over every crest, while Leviathan has overbanks, low curves and a sustained sense of speed.
I have to wonder what the dialog would be if the exact same gigas were introduced but by Intamin...we have to acknowledge that what everyone wants out of a coaster is subjective, but judging real-world designs based upon accrued NoLimits standards isn't going to make anyone happy. Successive overbanks aren't as tedious when you're actually experiencing them as opposed to watching them rendered in pixels.
I find your suggestions to improve Fury interesting because while I agree with some it overall sounds like you're describing an I305 clone with a splashdown. The only thing that I would have changed would be the inclusion a low hill like Leviathan because that is indeed a highlight of the ride and while I'd say calling it ejector is a stretch it's definitely a nice unexpected pop of air. I don't see what a splashdown would have added to the ride experience, though pretty it ultimately just takes up space/track length. I totally disagree on the turnaround, I think it has potential to be a surprisingly satisfying element with simultaneous sideways floater/hangtime and had someone included this in a NL design I'd have said that I liked the quirky but realistic take on B&M shaping.
I really do get being disappointed but my expectations were tempered by almost two decades of watching B&M evolve. I was cautiously optimistic for this coaster, and I'm mostly satisfied by it. I was worried Cedar Fair wouldn't surpass Millennium's height, but this surpasses its height, length and speed (and also it will have a significantly longer ride time from lift to brakes than Leviathan regardless of rcdb data on total ride time). If I had the capacity to tweak Fury I would add a low hill with ejector and a wave turn/wonky sideways air hill like Outlaw Run on the return course and either nix the helix or make it hug the ground into a tunnel made out of honeycomb and postive Gs. Sadly I do not have that capacity, but I'm fairly certain that once I get on Fury I won't care.
Also I232 is the shorthand for Intimidator =P