Board index Roller Coaster Games Track Advertising The TallonD83 Construction Thread: post 10/26/2015

The TallonD83 Construction Thread: post 10/26/2015

Advertise your ride here to get it ridden and rated!

Post September 12th, 2014, 8:24 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points
Good! Don't stop, don't be like 95% of builders that lose inspiration mid project, cough Turbo cough.

Post September 12th, 2014, 11:35 am

Posts: 403
Points on hand: 4,689.00 Points
Bank: 1,372.00 Points
Location: Mallorca, Spain
While I'm liking the rides so far, they seem a bit too close together for my liking, I think they'd look a bit better being a bit more spread out. Not much, but just enough so the accelerator isn't intersecting with the shuttle loop.

Also, I've uploaded a new version of the drop of doom to make it recolourable, mostly so you can make the colours a bit more Harley Quinn and a bit less Zumanjaro.

Post September 12th, 2014, 11:44 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points
By any chance did you try to fix those bugs in the script that causes the tower to not always be the height you put in the code?

Post September 12th, 2014, 12:06 pm

Posts: 403
Points on hand: 4,689.00 Points
Bank: 1,372.00 Points
Location: Mallorca, Spain
I'm afraid I haven't, I can't replicate the problems you and Tallon are having, so I can't figure out what might be going wrong.

Post September 12th, 2014, 1:11 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
Projektion wrote:
While I'm liking the rides so far, they seem a bit too close together for my liking, I think they'd look a bit better being a bit more spread out. Not much, but just enough so the accelerator isn't intersecting with the shuttle loop.

Also, I've uploaded a new version of the drop of doom to make it recolourable, mostly so you can make the colours a bit more Harley Quinn and a bit less Zumanjaro.



ARE YOU SERIOUS! OH MY GOD THANK YOU!!!

I debated the spacing as well, and I will have to see how it looks after I finish my plan, but it might be revisited... You'll see!

Edit: I guess I am still too dumb to figure out how to edit the nl2mat files to change the colors...

Post September 13th, 2014, 12:25 am
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
Another edit...Anyone know of a way to import coaster splines into Autodesk 3Ds Max 2014, or blender?
Or what they CAN be imported into?

Post September 14th, 2014, 3:40 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
did someone say custom car texture and lighting effects?

Image

Image

Post September 15th, 2014, 8:19 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post September 15th, 2014, 12:09 pm
Turbo User avatar
Moderator
Moderator

Posts: 3771
Points on hand: 5,516.00 Points
Bank: 21,857.68 Points
Location: WA, USA

That cartexture is really... "cool"
lol
But really, looks nice :)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 15th, 2014, 1:02 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas

Post September 15th, 2014, 1:31 pm
Mr. Freeze User avatar
Premium Member
Premium Member

Posts: 1521
Points on hand: 32.00 Points
Bank: 4,860.00 Points
Location: Arlington, TX, USA
photoshop works wonders if you know how to use it.

Post September 15th, 2014, 3:04 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
Holy cow, its AMAZING.
now...if only I could learn 3Ds software, and the light pattern editor, I'd be golden!

Have a little Joke in the meantime:
Image

Post September 15th, 2014, 7:09 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points
Six flags will sue for money because of the that car texture, cause they don't have any money...

Post September 15th, 2014, 8:02 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
Eh, let 'em. They can have half of the nothing that I own. ;)

Post September 15th, 2014, 8:35 pm
Mr. Freeze User avatar
Premium Member
Premium Member

Posts: 1521
Points on hand: 32.00 Points
Bank: 4,860.00 Points
Location: Arlington, TX, USA
Lol. Personally, I think photoshop is the easy one compared to the .3ds software that is out there

Post September 16th, 2014, 3:26 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
It REALLY is. I am SERIOUSLY struggling with 3Ds max and blender. Actually, not even struggling. Just outright FAILING

Post September 16th, 2014, 9:31 pm
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post September 17th, 2014, 3:42 am

Posts: 403
Points on hand: 4,689.00 Points
Bank: 1,372.00 Points
Location: Mallorca, Spain
Try Sketchup, it's a lot easier/"friendlier" to get into than 3dmax or blender

Post September 17th, 2014, 4:38 am

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

^You can actually USE sketchup for the first time without having to deal with sketchup's screwed up ambient lighting because NL2 has an option to correct it. I can only use sketchup. Blender is very advanced, and Im trying to learn 3ds max

EDIT: Also, there are some very powerful tools for sketchup actually
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 17th, 2014, 5:47 am
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
Can you import the NL2 spline into Sketchup?

Also.....I need a few Track testers....Volunteers?

Post September 17th, 2014, 9:54 am
Blase Rhine User avatar
Moderator
Moderator

Posts: 1099
Points on hand: 30,499.00 Points
Bank: 0.00 Points
Location: Georgia

^ Unless you have the pro version then no...but there is another very complicated way that involves the use of Cinema4D.
Sometimes I dream of unicorns and oreos

Post September 17th, 2014, 11:44 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points

Post September 17th, 2014, 5:19 pm
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas
well boo for spline import then...that puts a hold on a few ideas...dang it!

For those who wouldn't mind testing and giving feedback:
PM me for the dl link

Please note, supports are NOT in any way final. I am having a coronary at how to modify them to be realistic...
Last edited by TallonD83 on September 18th, 2014, 10:27 am, edited 1 time in total.

Post September 18th, 2014, 10:08 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points
I'd recommend making a beta list and sending the link through PM's.
Just so that no random person can download and give no feedback.

Post September 18th, 2014, 10:27 am
TallonD83 User avatar
Premium Member
Premium Member

Posts: 371
Points on hand: 355.00 Points
Bank: 4,476.00 Points
Location: Austin, Texas

PreviousNext

Return to Track Advertising

 


  • Related topics
    Replies
    Views
    Last post