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Full Throttle Recreation [ESTIMATED DEADLINE SET]

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So, I am recreating Full Throttle from Six Flags Magic Mountain because it is my favorite ride that I have ridden so far.
Image
What do you think of it so far?

The Supports are hard to exact since i can't really see them up close, but I have seen some pictures of it that helps out quite a lot.
Last edited by Senthrententer on May 8th, 2015, 4:34 pm, edited 1 time in total.

Post September 2nd, 2014, 6:41 pm
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I recreated the loop supports pretty spot on in my ride Infinity, however they took some time to get right. The launch isn't that long, the LSMs go up the loop a little, the track does not go through the back end support as you currently have it.
http://rcdb.com/10948.htm#p=45394

I'd say worry first about terrain then trackwork then supports. That would probably yield the best results.
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4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 2nd, 2014, 7:45 pm
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Post September 2nd, 2014, 8:19 pm

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I fixed fixed most of what you guys said, thanks for the help

Post September 2nd, 2014, 11:28 pm

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Update 2:
I finished the track, and nearly finished with the terrain.
Image
Thats the top of the loop and I smoothed out the track
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Heres the train at the top of the top hat, i need to connect the tracks a little bit better
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Heres the train going FORWARD into the second inversion, I still need someone to make me a script so the train would also go backwards like in the real ride.



Thats all I got done, I am currently working on the supports right now. In the CoasterCrazy Chat I will be posting a pre release of the Track.

Post September 2nd, 2014, 11:43 pm

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Creating the supports for this are really weird considering that they arent exactly even

Post September 3rd, 2014, 1:28 am
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Senthrententer wrote:
Heres the train going FORWARD into the second inversion, I still need someone to make me a script so the train would also go backwards like in the real ride.


I wouldn't rely on someone being able to do this for you! I imagine the best scripters are already tied up in other projects and you've no guarantee that someone will be able to give you results in a decent timeframe. Might need to start looking at scripting yourself...

Otherwise looks alright - I've not ridden the ride so I can't really give you detail feedback but.. good luck!
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Post September 3rd, 2014, 1:33 am
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At the moment you've got the station/launch/loop/top hat, 90 degrees out of position, and the whole ride has a much much smaller footprint than what you've created.

Try to use multiple photos of the ride (especially an aerial photo) while you're producing the layout.


http://4.bp.blogspot.com/-KZh7PfXFhHY/U ... C00447.JPG

Post September 3rd, 2014, 4:58 am

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Senthrententer wrote:
Heres the train going FORWARD into the second inversion, I still need someone to make me a script so the train would also go backwards like in the real ride.

Why not use the NL2 script generator for that?

Post September 3rd, 2014, 5:19 am

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^ I'm not entirely sure since I don't use the generator, but I don't believe you can do the launch backwards then launch forwards thing Full Throttle does with the script generator.

If you want, I could probably write up the block script for you, assuming the script generator can't actually do it.

Post September 3rd, 2014, 12:02 pm

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Projektion wrote:
^ I'm not entirely sure since I don't use the generator, but I don't believe you can do the launch backwards then launch forwards thing Full Throttle does with the script generator.

If you want, I could probably write up the block script for you, assuming the script generator can't actually do it.

Sure that would be really helpful, when I finish it im going to put the people who helped me out in the credits

Post September 3rd, 2014, 7:50 pm
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Man do Tatsu and Scream need paint in these photos.
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Post September 3rd, 2014, 9:55 pm
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Coasterkidmwm wrote:
Man do Tatsu and Scream need paint in these photos.

Every Six Flags coaster needs a paint job.

Post September 18th, 2014, 11:32 pm

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(in real life) The height for the bottom of the loop(after the train completes the loop), is not the same height as the height for the entrance bottom of the loop. and its a left turn after you exit the tunnel launch not a right one.

Post September 19th, 2014, 2:01 pm

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A nice little way to add to the realism, would be to combine the Maurer Sohnne track with the two tube classic looping track.

It looks much closer to the premier track :P
screenshot-2014-09-19-20-58-17.png

Post September 19th, 2014, 2:08 pm

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Post September 20th, 2014, 3:51 pm

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So, my computer had to be wiped and its currently being fixed right now, so I started over on a new laptop. Thanks for the feedback and it's getting better and better. Here are some pictures:
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There is the second inversion with the tip from Bouncypip11 (Thanks :D )
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Here is an ariel view of the track like goudly asked for
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Here is the track after the loop
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Here is the track going to the top hat
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Here is the loop itself, I used looping box supports for the track to make it look identical to the real one where the top hat and the loop connect through some type of box support.

If you want to download it, just ask me and I will PM you. Also, if there is anything wrong that you see with it don't be afraid and tell me and I will fix it. I still need help with the scenery and terrain, I will work on the loop supports itself but the rest of the track supports I may need someone to work on it for me, I will most likely do them myself. I'm not sure but I think Projektion may help me with the scripts but if he doesn't I'll say.

Post September 22nd, 2014, 4:28 am

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Wow! This is looking like it could be really good man! I'm sorry about your computer but the new version looks even better! Keep on trucking.
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Post September 22nd, 2014, 12:19 pm
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your spine on the loop is WAY too thick. The spine should only be a tad smaller than the tubes that are normally the spine.

should look like this:
Image
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post September 22nd, 2014, 4:17 pm
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I'd really like to take a virtual ride on full throttle keep the good job! Look! Turbo's Infinity.... ;)

Post September 22nd, 2014, 10:56 pm

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Turbo wrote:
your spine on the loop is WAY too thick. The spine should only be a tad smaller than the tubes that are normally the spine.

should look like this:
Image

I would do that type of spline but I really don't know how to. :( It is also a little thick because the two tube track doesn't really fit well with the track.

Post September 22nd, 2014, 11:01 pm

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Here is update 3:
Image
Image
Here is a technique I am using to make the supports look more realistic.

Post September 22nd, 2014, 11:05 pm

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Well Here is a picture where the trains are in sync at the top and the supports:
Image

Life Update:
Router is bricked, no point in living anymore.

Post September 22nd, 2014, 11:14 pm

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I can start working again but I have to use an ethernet cable and the cable got stuck in my laptop :(.

Post September 22nd, 2014, 11:17 pm

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Senthrententer wrote:
Life Update:
Router is bricked, no point in living anymore.



...so fix it?
Originally posted by GerstlCrazy
Cool! The name is Fly Over Rainforest?
I was under the impression the name was Green Coaster Goes Fast Goes High Has Clockwise Loop Has Straight Upside Down Four Seats Two On Each Side Fast Coaster?

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