Board index Roller Coaster Games No Limits Coaster G-force readout lat-sensitive, or something else?

G-force readout lat-sensitive, or something else?

Discuss anything involving No Limits Coaster Simulation.


Posts: 274
Points on hand: 2,475.00 Points
I wasn't sure whether to ask this here or in NL2 because it's (kind of, not really) a comparison question but it's really more about NL1 so I figured this was probably the place to do it.

I am mostly using NL2 these days but still noodle around in NL1 from time-to-time. One of the biggest reasons I was excited to make the switch is because I use a mac and for a long time didn't have access to tools (which weren't worth installing Windows for, though I did so for NL2). My point is that I only ever hand-built in NL1, and still only hand build.

I'm not pointing out anything new here, and I've noticed it not only on my own frankly mediocre NL tracks but even the very best hand built NL1 tracks have this problem: the lateral Gs are often at least a little jerky, they often approach +/-1 at some point no matter how well the track is crafted and even if it's clearly not meant to do so, and depending on the track the lats can really jump around a lot, especially when compared to NL2. This doesn't happen to the same degree if at all on hand-built NL2 tracks.

The actual question is pretty straightforward: is this a result of the readout being more sensitive in NL1 (or conversely, less sensitive in NL2) or is the answer more in the previous system of building not allowing the ultra-smooth hand-built tracks we are now seeing with 2?

mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,116.00 Points
Bank: 0.00 Points
Location: United Kingdom
Building style certainly has something to do with it - especially as you can set the heartline of the ride correctly when you build rather than it be center of rail!
Coaster Count - 198
France 2019 Mini Trip Report


Posts: 274
Points on hand: 2,475.00 Points
Yes I figured that was at least a small part of it, but I was under the impression that some of the very best builders were able to create tracks that were shaped close to heartlined tracks even before AHG and other tools came to be. I know of course that the NL1 building system didn't allow for an auto heartline the same way NL2 does but I've seen some pretty crazy (good) handbuilt tracks that have this same issue. It does make sense, though, and I would guess there are a number of factors coming into play. It is also often at the start of a turn or other curve which would be the most noticeable spots without a heartline, too.


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post
cron