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The TallonD83 Construction Thread: post 10/26/2015

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Post October 3rd, 2014, 9:55 am
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I'm not seeing Dr. Isley in there.
Maybe I missed something, but what is this track type then?

Post October 3rd, 2014, 10:14 am
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Its a 4 across hyper-twister. I couldn't get anything to work out on a suspended that I think fit for her. But a hyper with a bit of forest color scheme works quite well I think. Especially the last half of the ride which is fairly low to the ground and will be surround by a forest of supports.



Sneak Peak:
Image

Post October 6th, 2014, 5:00 pm
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TallonD83 wrote:
Its a 4 across hyper-twister. I couldn't get anything to work out on a suspended that I think fit for her. But a hyper with a bit of forest color scheme works quite well I think. Especially the last half of the ride which is fairly low to the ground and will be surround by a forest of supports.

Ok cool, thanks for filling me on that.
TallonD83 wrote:
Sneak Peak:
Image

Whoa! Dueling coasters of 2 types! That's unique!

Post October 6th, 2014, 8:52 pm
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well, If I can make it work...dispatching times and different frictions are making this WAY more difficult than I expected...

Post October 7th, 2014, 6:50 pm
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Hehe, that's what the Pro version of NL2 is for, custom friction would be your friend in this situation :P

Post October 7th, 2014, 7:58 pm
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Even so, element sizes have to be different, even if they are mirror images. Its turning into more of a headache than I ever imagined...

Post October 7th, 2014, 8:04 pm
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Hmm, I see.
Well I hope you don't give up on it! It's a unique concept for sure!

Post October 7th, 2014, 8:06 pm
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I'm working on two version simultaneously. One is a dueling setup, the other is just mirror images sharing a station and theming.

Post October 8th, 2014, 10:09 am
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Post October 8th, 2014, 2:48 pm
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Post October 8th, 2014, 5:01 pm
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Use the clearance envelope in NL2
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post October 8th, 2014, 5:02 pm
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I have. Ridden this coaster about 20 times at 1/4 speed with that attached, but another pair of eyes never hurts!

Supporting, Flanging, and tunnel testing this beast has taken over a week...
Image
Image

Post October 9th, 2014, 3:30 am

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^ The turnaround in the 1st photo does look so smooth! :)
-- I was happy to be with NL1 - [:')] --

Post October 9th, 2014, 5:35 am
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Post October 10th, 2014, 11:20 am
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A little more of a teaster for @TTD03
Image
Image

While I am showing this....can I ask for some help with custom friction and dispatch times on this? Can't seem to get things to sync up correctly...

Post October 14th, 2014, 7:31 am
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That is sick!
PM me, I'll see what I can do to test and help out with dispatch times!

Post October 14th, 2014, 7:53 pm
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something else I have been working on.

https://www.youtube.com/watch?v=DAgh0jb0ugk&list=UUCM-r55mSYcZ-D0iM3poAvA

and a few more shots of Poison Ivy sans the rest of the park.
Image
Image
Image
Image

And a quick shot of Clayface's Corkscrew:
Image

Post October 15th, 2014, 4:17 pm
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^ Very nice.
Looks like a Montezooma's Revenge, an Arrow, and some sort of B&M... I want to say B&M Hyper?

Post October 15th, 2014, 6:59 pm
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You are correct. The schwarzkopf is Mr. Freeze. The arrow for clayface just sort of fit with the rest of the Arkham Asylum area, so in it went. and it is a B& hyper twister that will be themed to Poison Ivy

Post October 15th, 2014, 7:19 pm
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Post October 16th, 2014, 5:08 pm
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And I just realized I had scenery hidden for that view. There were supposed to be flat rides scattered about...OOPS!

Post October 17th, 2014, 4:01 am

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The only thing I really question is the spine size on the drop of the hyper, otherwise everything looks fantastic
What are these for?

Post October 17th, 2014, 5:02 am
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Awesome, let me know if you want a second pair of eyes. I'm down!
Vasco XTR

Post October 17th, 2014, 5:38 am
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CKidd wrote:
The only thing I really question is the spine size on the drop of the hyper, otherwise everything looks fantastic

I edited that to only be the pull out. Just looked funky the way it was.

Post October 17th, 2014, 10:52 am

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TallonD83 wrote:
Holy cow they are a PAIN!!!!
Incidentally... I have been SCOURING google for shots of Kingda Ka and TTD's support bases and have come up empty. does anyone have anything I can reference to get this as real as possible?

YOU!!! It was you I took those pics for! Couldn't remember why or where I was supposed to take those pics, but I knew I'd stumble upon it again at some point. If you want them I took a few of TTD's supports specifically when I was last there

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