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Florida Adventure Theme Park and Resort

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

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afro85 wrote:
Looks fantastic... The supports too!


Thank you very much! I created a small coaster and supported it to get a feel for supports and then I moved on to this. Glad you like them I stayed up till around 3 am finishing the supports. lol
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ok we are choosing a name so we want you to decide if you have a idea of the parks name we will consider the name then do a poll

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Update: October 6,2014

I have added another coaster named Voodoo to the French Quarter section of the park. It is a mini launched euro fighter.

Stats:
Name: Voodoo
Type: Euro Fighter
Launch Speed: 28 mph
Inversions: 1 (corkscrew)
Max Height: 76 feet

I have finished supporting Voodoo and enclosed it within a 3d fence. I still have to finish fencing Mardi Gras and the parking lot. I have also started working on some 3d signs and you will see them on the fences surrounding the coaster. Deere and I are planning to add some flat rides to the area of the park and then we will move on to work on the kids area of the park. Please let me know what you think of the park. All feedback is greatly appreciated!

-Blase Rhine
Attachments
Voodoo curve.jpg
Voodoo Launch.jpg
Voodoo Side View.jpg
Voodoo Tophat Element.jpg
Voodoo and Mardi Gras.jpg
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UPDATE: October 7th, 2014

-I have begun working on the coaster for the Kiddie area of the park. I must say it is harder than I thought... I have to pay close attention to banking, speed, and height. I am modeling the coaster after Flying ACE Aerial Chase http://rcdb.com/1037.htm#

-I also drew the layout of the park ( I'm no artist so don't judge lol) so you all have an idea of what we are going for. I am planning to change the Gotham City Section to DC Universe, and the unnamed area is going to be split into 2 areas, A kiddie area and a NASCAR themed area that will feature a launch coaster.

Supports are not final at all! I am probably going to go back and redo all of them so far and model them more like the ones from Flying Ace.


The coaster reaches a top speed of 35 mph and is 72 feet tall. It does not feel fast at all and all of the G stay in the green range with the highest at around 2.7 G's


Also the inspiration for the park comes from a mix between Cedar Fair and Six Flags.

P.S. Thanks to Gouldy for the Picture Icon
Attachments
IMG_4161.JPG
Park drawing
Kiddie Coaster Layout.jpg
Kiddie Coaster Layout
Kiddie Coaster.jpg
Kiddie Coaster
Last edited by Blase Rhine on October 10th, 2014, 11:17 am, edited 1 time in total.
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It takes me several months to find the time to work on two rides, and you can bring up an entire Park like it's nothing. Tell me your secrets :lol:


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Ya he makes it so fast and so good he's the next codemaster

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I love how the project is going but TCM is not just fast and good... His knowledge is really impressive for his age!

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Cool, the icon looks pretty sweet on the forums! Glad you liked it.

Also, monitoring this thread with interest!

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RCT3rox wrote:
It takes me several months to find the time to work on two rides, and you can bring up an entire Park like it's nothing. Tell me your secrets :lol:


Haha not really a secret but I do online school so I have much free time during the day. I also travel back and forth from South Carolina to Georgia so I have around 4 hour car rides to work on it in the car. lol

I am going to work on some more 3d modeling. It would be much help if we could get another person on this project. Someone who can model full buildings (mostly for the French Quarter section). I can do signs, billboards, gates, fences, etc. just not entire buildings yet. so if anyone is willing to help it would be greatly appreciated. Also after talking to Deere we have figured that this project with all the work to be done won't be released for a long while... We still have MONTHS of work to do. Our plan is to make this park as complete and realistic as we can. :)

-Blase Rhine
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UPDATE: October 10th, 2014

Forbidden Forest (this coaster was heavily based upon Verbolten)

Story: You board your automobile for a nice scenic drive through the Enchanted Forest. As your car is going on a nice scenic route it quickly turns and launches you into the deeper and darker part of the forest. The car then slows down and drops and then launches again even deeper into the Enchanted Forest. As the automobile frantically tries to escape the Enchanted Forest it tunnels into the ground and launches again trying to escape the Forest. It then finds safety at the Final brake run just before the station.

Ride Details: Uncover the truth about the Enchanted Forest as you travel 50+ mph through 3 launches, flying past trees, and traveling through dark tunnels. Board our automobile for a tour of your life. 48 inch height requirement.

Stats: 55 mph+
Inversions: 1
Launches: 3 (1 underground)

Forbidden Forest is based on a family friendly ride that has everything, hills, drops, launch, and an inversion. Of course I am going to add more trees and tweak the supports more. The coaster is clearance tested and passed without any issues. All of the G's stay in a comfortable range. Please keep in mind that this coaster is still a WIP.

I have also come up with a name for the kids Invert coaster, Grover's Gliders.
Grover's Gliders- Take a trip with Mr. Grover on his wonderful machine, the Glider. Children above the height 36 inches will board a Glider and experience the thrill of flight!

I am also looking for help on Forbidden Forests's custom station. If anyone is willing to build a Que line leading up to a station please PM me. I will give you full credit for your work. Thanks it is greatly appreciated! :)


Please Let me know what you all think so far/what I can improve/ suggestions for the park. Thank you!

-Blase Rhine
Attachments
FF before first launch.jpg
Before First launch
FF beggining turn.jpg
Beginning Turn
FF beggining.jpg
Beginning
FF Final Element.jpg
Final Elements
Before 2 Launch.jpg
Before 2nd Launch
FF Inversion.jpg
Inversion
Overview.jpg
Overview
First launch elements.jpg
First Launch Elements
First Launch.jpg
First Launch
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Okay so sorry for the lack of updates but over the weekend I went to Fright Fest at SFOG (which wasn't all that great... way to many people, not enough scare actors, the haunted houses had hardly no special effects, etc.) so I have not had much time to work on the park. I am planning on condensing the park instead of making it so spread out. Expect an update later tomorrow :) Thank you all for keeping up with this thread!

-Blase Rhine
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The Intamin Mack has the wrong support connectors.
Last edited by Paradox on December 6th, 2014, 3:15 pm, edited 1 time in total.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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The Mack has the wrong support connectors.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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What is with all of the Mack launches all of a sudden? It seems like making one is the cool thing to do now XD
It's been a long time
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I made LiveWire because I asked you guys if I should make a Mack Launch or an RMC, and you guys picked the launch :D. So I guess it's just the thing everyone wants to see!


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We choose the Mack because it looks closes to a car

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