cool5 wrote:
Projektion did you get my message about my Ferris wheel model?
I did, I'll get around to it soon
Dusso Janladde wrote:
I really like your Drop of Doom, in fact I just added it to my Kingda Ka myself (basically the same thing TTD03 did). There are a few minor changes I thought of that could make it better:
1. Open the restraints when the drop vehicle reaches the bottom, not when the catch-car does, then close them when the catch-car reaches the bottom.
2. When it's going up, it should move slowly (about 2.5 MPH) until it reaches the end of the brake fins, then speed up to about 5 MPH after that. The brakes are always engaged and the motor has to work against them when lifting the cars, so it's not run at full speed while the cars are still on the brakes. When the catch-cars are going back down they run full speed the whole way, of course.
3. Be able to change the angle of the pulley system at the top, like the two side towers on the real Zumanjaro. As it is now, a properly placed Zumanjaro will have the pulley systems on the side towers clipping through Ka's main supports.
4. A very minor one... when the catch-cars reach the bottom, they should stop just short of the drop vehicles. When the ride actually starts, they should come down and connect to the drop vehicles then start lifting them. This is how the real thing works.
4. I know this is a long shot and I don't even know if it's possible with scripted flat rides in NL2, but maybe make it controllable with the in-game control panel? Automatic mode would be pretty simple, you'd be able to control restraints and start the ride. Full Manual would let you jog the catch-cars up and down and would let you manually drop the ride.
1&2 should be easily do-able since I managed to get them into my Falcon's Fury, so it's just a case of moving that bit of the script into the Drop Of Doom one
3 would require a bit of editing the model, but again, should be easy enough.
4 Maybe, but less likely, as you said it's minor but we'll see
5 (or 4?) I wouldn't be able to get Full Manual working, but I could probably get it working in Automatic and Manual Block mode. But it would involve writing the script from the ground up to get it to work properly. So again, We'll see.