Board index Roller Coaster Games No Limits Coaster im stuck....

im stuck....

Discuss anything involving No Limits Coaster Simulation.

Post October 23rd, 2014, 6:38 pm
Blazer32

Points on hand: Locked
Bank: Locked
Im trying so hard to thing of some coaster i should create, so i make it and it turns out sloppy, then i do another project, and so on. Im trying SO HARD to make a VERY good coaster so i can make a huge improvement in my building.

Post October 23rd, 2014, 6:44 pm

Posts: 673
Points on hand: 209.00 Points
Bank: 3,034.00 Points
Location: I am everywhere O____O

Post October 23rd, 2014, 6:52 pm

Posts: 1410
Points on hand: 5,149.54 Points
Bank: 0.00 Points
Location: SW Pennsylvania


Post October 23rd, 2014, 6:57 pm

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA


Post October 23rd, 2014, 6:59 pm
Paradox User avatar
Moderator
Moderator

Posts: 6144
Points on hand: 7,113.00 Points
Bank: 10,198.60 Points
Location: USA
wat
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post October 23rd, 2014, 7:35 pm

Posts: 1703
Points on hand: 35.00 Points
Bank: 4,336.00 Points
Location: Kentucky

Post October 24th, 2014, 12:28 am
afro85 User avatar
Premium Member
Premium Member

Posts: 522
Points on hand: 81.00 Points
Bank: 26,937.70 Points
Location: Torino, ITA

Post October 24th, 2014, 3:48 am
Blazer32

Points on hand: Locked
Bank: Locked
what the heck did I just write... I did that on my wiiu when I was very tired last night. Very sorry about that.


What im trying to say is, Im really thinking of a coaster creation to make. Once I think if one, it turns out sloppy, very... very... very sloppy.

Would like some suggestions! :P

Post October 24th, 2014, 4:42 am

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

Well it depends on what you use to make coasters; if you use newton or FVD, your coasters will always turn out smooth and pump-free, at the expense of shaping. But they will come out more "disciplined". Handbuilding allows you to shape perfectly, but based on shape and not so much on forces. Your coaster might come out smoothly depending on how good you are with the program. For some people, handbuilt coasters come out normal and you can obviously tell it's handbuilt. But some people are very skilled with the program and the finished result almost looks force-based. For now I suggest you try and learn each manufactures style and nail them all before going back to attempting coasters. Once you perfect that you will be "on track" :D.
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post October 24th, 2014, 5:05 am
afro85 User avatar
Premium Member
Premium Member

Posts: 522
Points on hand: 81.00 Points
Bank: 26,937.70 Points
Location: Torino, ITA
NL editor is force-based but you really need to pay attention on the speed and g force comb while you shape your elements to your liking!
Another tip, if you are trying to get a smooth element you'll notice that the debump tool could drastically change the original shape in those cases I add more vertex to keep my ideal shape.
Looking at the forces you should have a good balance of positive and null forces, think in advance what element you want next and connect each element with smooth transition don't let the track just going pointless between elements this will give you also a compact layout and not too spread out. Of course everything depends on the style and the manufacturer you chose.
To nail the supports the only thing is to understand how the real one works by looking at many pics ad you can if you can't study them at the parks.
My last suggestion is to make a coaster that you know well , ome that you have been on,(not a recreation) trying to emulate the speed sensation and the general shape.
With the due training anyone can make a good coaster, just be patient ask for feedback and do it as much ad you can, don't be afraid of making mistake because you can really learn a lot from them!!!

Post October 24th, 2014, 5:31 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,116.00 Points
Bank: 0.00 Points
Location: United Kingdom
Blazer is stuck with NL1 till Christmas guise :]
Last edited by mkingy on October 24th, 2014, 6:04 am, edited 1 time in total.
Coaster Count - 198
France 2019 Mini Trip Report

Post October 24th, 2014, 5:33 am

Posts: 1410
Points on hand: 5,149.54 Points
Bank: 0.00 Points
Location: SW Pennsylvania

afro85 wrote:
NL editor is force-based but you really need to pay attention on the speed and g force comb while you shape your elements to your liking!
Another tip, if you are trying to get a smooth element you'll notice that the debump tool could drastically change the original shape in those cases I add more vertex to keep my ideal shape.

As a continuation of this point, what I do is design the layout shape, and insert additional vertices before depumping the track. This makes it quicker to design with less vertices, and keep the shape with those additional ones!
Last edited by R3 Studios on October 24th, 2014, 6:36 am, edited 1 time in total.

Post October 24th, 2014, 6:13 am
afro85 User avatar
Premium Member
Premium Member

Posts: 522
Points on hand: 81.00 Points
Bank: 26,937.70 Points
Location: Torino, ITA
mkingy wrote:
Blazer is stuck with NL1 till Christmas guise :]

Well, in this case take what you think is useful and skip the rest. :P
Just train for a couple more months and I can assure you that will be much easier with NL2!

Post October 26th, 2014, 7:56 am
TTD03 User avatar
True Addicts
True Addicts

Posts: 7306
Points on hand: 738.00 Points
Bank: 111,265.11 Points


Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post
  • Ehh, Stuck
    by A7 » September 23rd, 2007, 2:23 am
    4 Replies
    966 Views
    Last post by tmv8888 View the latest post
    September 25th, 2007, 3:10 pm
  • Stuck
    by Jcoasters » November 4th, 2010, 12:23 am
    4 Replies
    806 Views
    Last post by neopuma View the latest post
    November 4th, 2010, 2:02 am