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Track layout export for 3ds max modelling

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Post October 23rd, 2014, 11:35 pm

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Hey i am fairly new to No limits 2 however not to roller coaster design. i have a Gerstlauer Euro fighter Roller coaster that involves a dark ride section at the start and i would like to theme that dark ride section with a building and custom station. the modelling is no problems its just the basic layout so i get the model right that i am missing and i do not know how to do so. can i get any help?

Post October 25th, 2014, 9:10 am
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Sorry, I don't know how to help.
But I am bumping this for you.

Post October 26th, 2014, 9:33 am

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If you haven??????t the pro version, .. you could generate a tunnel with the light pattern editor and convert the created lwo file to an 3ds. So you have at least a clearance envelope as a tunnel object.

The other way is to export the spline through the spline exporter in NL2. Which can be found in the pro version. It creates a csv file, which you can use in other modeler.

I recommand to use the first option, it??????s more customable and very easy to use.

=)

Post October 26th, 2014, 10:08 am

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Awesome it worked! Thanks magu. Bit of a pain converting the lwo file, but worked eventually. Now I can begin a little project :)

Post October 26th, 2014, 10:46 am

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Post October 26th, 2014, 11:23 am

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There is also an extremely involved way using Cinema4D, but it is very complex and not for beginners. I wish there was another construction kit :(
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post October 26th, 2014, 12:33 pm

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ok now does anyone know how to convert from NL2SCO to .3DS?

Post October 26th, 2014, 1:02 pm

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Look in the folder that you put the NL2SCO in and there should be a .lwo file too.

Search for 3ds converter and click on the first link, upload the lwo file and convert it to a 3ds :)

Post October 31st, 2014, 6:12 pm

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Going to branch off a bit here and ask, how do you add in a 3ds object to be used by the NL2SCO editor? I'm new to this 3ds stuff :)

Post October 31st, 2014, 8:29 pm

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I don't have NL2 open right now but I will try to recall from memory
Make your object and save it into your park folder,
open up ''new NL2SCO'' in the scenery tab,
click on ''New'' and name it whatever you want and save it to your park folder.
Click on ''3ds model'' (or something like that) and select the 3ds file,
If you made it in sketchup, go to the advanced tab (in the NL2SCO) and check ''fix ambient materials'' which will ensure that shadows work properly
From there you can either add it into the editor as you would any other object, or continue playing about in the NL2SCO editor

Hope that helped and I didn't interpret your question horrifically :) I'll provide screenshots if needed

Post October 31st, 2014, 8:36 pm

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Thank you! I sort of got it figured out myself, but now that I know how to go about it easier it'll be a quicker process :)



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