Track layout is finished! Final stats are:
Max Height: 169ft
Drop: 153ft
Max Speed: 67mph
Inversions: 6 (vertical loop, dive loop (2), inclined loop, corkscrew (2)
Length: 4981ft
G's: +4.3, -0.1
I finally am satisfied with the ending. It required a bit of digging (I hope Riddler style concrete trenches are easy), but overall I think it managed to make a nice "trying to kill you" style ending that feels fast without scumming to the "have your station 5ft off the ground" trick to get it to pass Estop. I'd add a helix or something but it's already barely making it as is, also the tracklength seems realistic.
Obviously I haven't figured out the terrain yet, so that and supports are the next mission. I'm going to try and make a nice storage area for the trains and a lift motor. It would be great if I could get where the stairs cross under the lift track as well so that an employee can access the other side. Different colors will arrive soon in the next update...promise.
Embedded pics are of various little fixes I made in addition to the ending of the ride, and this pic taken from block brake of the ending.
The predrop dippy thing is much better than it was originally, mostly because it's the first non-piece of straight track I ever made in NL2.
I managed to sneak in the little kickout thing at the entrance to the inclined loop, which is after one of those straightish G killing sections.
And finally two side profiles of the ride poorly smashed together into a final image. Thanks for your time, and again I'll change the colors I swear!