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Peta Force, jf coasters &Der LK co-op theme park

Advertise your ride here to get it ridden and rated!


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Hi guys,

I just wanted to advertise my new roller coaster, Peta Force in this post.
I have never put as much time in a coaster like in this one (mainly because of the supports lol) as it is the longest, tallest and fastest roller coaster I created yet.

Have Fun: http://www.coastercrazy.com/20563/Peta-Force


It would be nice if you guys would give some feedback to hel me improve. ;-)
Last edited by Der LK 7531 on February 15th, 2016, 8:38 am, edited 3 times in total.

Post November 4th, 2014, 10:51 am

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You cannot hear the Eye Of The Tiger song much at all for most of the ride. The coaster is so fast that it drowns out the song. .

Post November 4th, 2014, 3:35 pm

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I noticed and fixed a few problems with the ride and I'm attaching a version with my fixes, feel free to keep or revert these changes as you see fit...

-The trim brake near the end of the ride is now properly set as a trim brake, not a block brake.

-Multiple instances of "Break" in the block names were changed to "Brake".

-Entrance Station wait time reduced from 100 seconds to 60. This tightens up the timing a lot, each train will now be nearing the top of the lift just as the train before it passes the block brake.

-Disabled "Complete Stop" on the inter-station brake as it seemed unnecessary.

-Changed the fourth train's starting location from Storage to Final Brake. With the tighter timing on the entrance station, it runs all four trains very, very well and it seemed a shame to not run all four by default.

-Increased the lift's deceleration from 0.1g to 0.3g. It is now able to properly stop a train at the top of the lift if the next block is occupied.

-Moved the entire Block Brake about a foot to the right to fix a clearance issue with a support to the left as the train leaves the block brake. I did a full pull-through with the clearance envelope, and this was the ONLY place in the whole ride that the clearance envelope hit a support. EDIT: This may have slightly messed up the connections between the block brake and its supports, and I didn't think about this until I'd already uploaded the tweaked version. All you'd need to do to fix it is move the nodes so they line up with the rail connectors again.

PetaForce.nl2pkg
Tweaked version of Peta Force
(6.36 MiB) Downloaded 363 times

Post November 8th, 2014, 7:07 pm
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Post January 3rd, 2015, 5:10 pm

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I??????m currently working on a improved version of Peta Force.

Dusso Janladde, Thank You for spending the time in improving this ride.
I??????m doing my best to find a better solution for the final helix.

BTW: How should I then upload another file named V2.0 or even disabling / taking the old version off the exchange?
(I don??????t wan??????t this to look like a minimal improvement)

Post January 3rd, 2015, 5:12 pm

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Correct me if I'm wrong, but I believe you can simply add a revision to the original upload.

Post January 4th, 2015, 11:45 am
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Yes you can.
Go to the original upload on the exchange and click on upload revision.
It will keep the old one up, and the new one will be added to it as well.

Post July 30th, 2015, 5:35 am

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Hey quys!

I??ve uploaded my fixed version of Peta Force a few weeks ago!
You might take a look at it, and maybe give some feedback about it.
I??ve took off the final trim-brake-helix-part and replaced it with 2 more flowy airtime hills and helices. :)

I??m about to upload a pov of it on YT soon.

Post July 30th, 2015, 7:31 am

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One fantastic announcement you're making! :D
-- I was happy to be with NL1 - [:')] --

Post February 15th, 2016, 8:26 am

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The POV of Peta Force is on Youtube for a while now, It can be found on my channel:

Have Fun! :)


Furthermore, I can do an interesting anouncement:

Together with my mate jf coasters, we create our first theme park in NoLimits2 based on Peta Force's map together, putting the best of our rides together.
We have no intention to do a lot of themeing but want to impress using pure ride pleasure and crossing coaster track! :D

I'll post here some first screens (most likely concept images lol) later.


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^ Why no feedbacks here? I'll give him one. I love the extreme speed until the ride hits the MCBR that changes the ride's character in a slightly bad way.

:)
-- I was happy to be with NL1 - [:')] --


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