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Black Ice [NL2]

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Post November 11th, 2014, 1:01 am

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I created this coaster a while ago but didn't upload it, mostly because I had some problems with making mcbr, # of trains on track, e stops, (stuffs like that) seem realistic lol. but I opened this coaster up and and saw how much work I put in and how cool some stuff was, so I decied to share it with you guys.

This coaster let me do cool new stuff, like strata supports with the catwalk, launch section, dual station, and overall cool layout.
Its all based on a design I made in rct3 in 2010. I made a youtube vid of that coaster back in 2010 and now it has over 120,000+ views. but that was back in 2010 when I was a view hore, now I don't care about stupid stuff like that :lol:
https://www.youtube.com/watch?v=JvrX2Dd ... PmwGcK6kdw


I will release this 11/11/2014 in the early morning, I'll be at SFMM that day so when I'm back I'll read what you guys think :)

If you guys could do me a favor and let me know what you think here, on this topic.
I like when people rate(still want you guys to rate) but words mean so much more than numbers, so tell me what you think here, I know alot of us don't like to rate too much.

IDK it seems kinda messed up that when were building coasters, the community has alot to say, but when the coaster is released, all we creators have are the rates to let us know what you guys think.
SO let me know here! your words mean more to me than numbers! don't be shy!

and if you could rate, that would be awesome too!
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Post November 11th, 2014, 8:08 pm
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It looks very sexy and fun!
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Post November 11th, 2014, 10:57 pm
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The rare inverted tophat makes an appearance. Ride looks great so far. Some of your support connectors (13th pic) are a tad bit long, but it looks fine aside from that.
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Post November 12th, 2014, 3:14 am

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Love the photos of twisty rolls! That large airtime hill makes me think of "Kingda Ka" painted dark blue! Stands out! :)
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Post November 12th, 2014, 8:14 pm

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lol240 wrote:
Love the photos of twisty rolls! That large airtime hill makes me think of "Kingda Ka" painted dark blue! Stands out! :)

haha I know! Its one of the main elements I wanted to try :) Glad to know people noticed!
Coasterkidmwm wrote:
The rare inverted tophat makes an appearance. Ride looks great so far. Some of your support connectors (13th pic) are a tad bit long, but it looks fine aside from that.

Yeah not my best coaster i've made, but alot of work was but in, so I uploaded it. There are some unique things, and some mistakes :lol: Thanks for your thoughts!
Oscar wrote:
It looks very sexy and fun!

Thanks Oscar! :D She is a pretty coaster.

Post November 13th, 2014, 7:10 am

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I like the idea of having a discussion thread versus having just a comment and rate. Also I keep messing up leaving just comments lol.


The tophat was very well executed and one my favorite elements, I have more than a few regrets that non-inverted top hats phased them out before we saw more =<

You did an excellent job on the shaping, the supports are pretty spot on, with exciting rational pacing. The airtime hill flowed nearly perfectly, really like the control in the forces and pacing here as well. Really loved everything to the MCBR's . The second hals was pretty well made as well, but to me didn't really seem to mesh with the first half of the coaster.

Stated issues aside, it had a more frantic feel versus the smooth dramatic feel of the first half. It seems like its two different ideas for tracks... Does that make sense?

Post November 14th, 2014, 9:37 pm

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^
yeah that does make sense :)
Yeah the secound half was a headace, mainly because of dispatch time/ stacking, it was a headace and one of the problems I had.
I like this coaster, and I put ALOT of work into it, ALOT, but the problems made this coaster frusturating and not fun, but like I said, when I opened it up I saw how much good was in it too, mostly alot of elements to inspire for future coasters, that's why I uploaded it, it has alot of good ideas but has its set of problems :/
Thanks for telling me what you think! It helps out more than you know! :D
P.S. What does rational pacing mean?

Post November 15th, 2014, 2:00 am

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The pacing for the coasters and the space between elements and "tricks" was spot on throughout both halves.

It made sense and fit the coaster as opposed to inversion after inversion to the brakes. Even Smiler lets riders up for air before going back in you know? I didn't get off Black Ice feeling like it was too much or too exhausting. The pacing fit the design and wasn't over the top or too slow

Post November 21st, 2014, 10:17 am
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