Just curious for those who have crappy computers. Is there a point where the number of roller coasters will become too much? it looks great but it looks like you're approaching that line of too much going on for one project
Just curious for those who have crappy computers. Is there a point where the number of roller coasters will become too much? it looks great but it looks like you're approaching that line of too much going on for one project
We will have sections of the park released at a time for smaller pcs but the big hole park for the bigger pcs
Just curious for those who have crappy computers. Is there a point where the number of roller coasters will become too much? it looks great but it looks like you're approaching that line of too much going on for one project
Just like deere said, we are planning to release stages of the park for the smaller computers and then when the entire park is finished, we will release it in full.
I am the track designer for the team. To answer your question, yes it is a very similar RNRC clone that will be themed to Electro dance music and I built the track. Tommy will be creating all the scripts for it and 3d modeling, and tallon created amazing cartextures for it. I took the layout directly from here http://www.vekoma.com/images/layouts/layout_lsm.jpg The full site: http://www.vekoma.com/index.php/experie ... ch-coaster I tried to get it as spot on as I could. I am still tweaking the track. Also our coaster runs 4 trains- 1 in storage. We may lower the train count to 2 and 1 in storage. I will talk more to the team about that.
Much progress has been done on the park! As fall plays are ending RCT3rox will be able to support more coasters. We have also planned several flat rides and talking about adding several other touches of realism to the park. We have also came up with a company and team name! We are now known as Twisted Thrills and are planning on making several projects in the future.
In this update we have added and fixed several cartextures. Tannin- Legend of the River has been updated and fixed. Abstract is now 4 seat staggered hyper trains while Altitude:440 is 4 seat hyper due to the cost and weight issue. Also I have begun adding some foliage to the French Quarter area for this update.
We have added cartextures to Skyraider, Medusa, Count Von Counts Crazy Coaster, Grovers Gliders, OverBeat, Abstract, and Altitude: 440.
Skyraider has officially been finished except the 3d station. We are planning for the station to be an Aircraft carrier and half of the coaster will be over a lake.
After viewing the park from the top it looked very spread out. After talking to the team we have decided to move each coaster and make them closer together to not make the park as spread out.
Lastly, Six Flags Florida Adventure was featured in a newspaper article!
Also for those of you wondering about FPS. I can run the park and still have anywhere from 20-35 FPS. However when we start adding 3ds and more scripts, the FPS will drop. For this reason we are releasing the park in parts with 1 area at a time and then the entire park all together.
Please stay tuned for our next update! We thank you all for following this project and leave comments and questions below.
Update will be posted later tonight. It will be a very small update since not much progress has been done with the park due to Thanksgiving coming up very soon. For now here are some shots of Witch Doctors Drop of Doom.
Again, We thank you all for following this project! There is much more to come!
And its time for another update! As stated in my last post not much progress has been completed on the park due to Thanksgiving and the Holiday season coming very soon. With this being said this update will be mostly pictures.
I have been playing with some 3d modeling and created one of the many restaurants that will go into the park. The restaurants name is StarLight Cafe and is to go near Alien. The restaurant has its own plaza, food truck, restaurant building, and even an outside seating area. Please note that this is still a WIP.
Also when I ran the park today I was getting 20 FPS which isn't that bad especially with all of the coasters, 3d objects, and scripted flat rides. Also please remember if you are a premium member the beta version of the park has been released for you! Go to the Premium Member User Forum to download now!
Lastly, more pictures have been released of Dr. Dooms Fear Flight which features 5 heart pounding inversions and a 70 mph launch!
and the park isn't even nearly completed. For this reason as stated we are going to be releasing the park section by section. So no need to worry about this problem except in the final release.