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Six Flags Magic Mountain 2015 - Twisted Colossus

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Helo9797 wrote:
Glad they got a POV to show how the timing work. I was pretty sure the one of the lifts would be slower than another, but glad to see there's a block after dispatch. Makes sense now :lol:



Yeah, I trust RMC on this. Their track record speaks for itself.
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TTD03 wrote:
^ get it? Track record? No? Ok I'll be quite now :P



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thats too g, it made me actually literally lol
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how is 2min 44 seconds equal to 4 min of ride time>> i think someone messed up on that video or six flags been spilling lies again

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No there are like 2 extra minutes of waiting on the timing block because of the terrible operations. :lol:
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highthrills2 wrote:
how is 2min 44 seconds equal to 4 min of ride time>> i think someone messed up on that video or six flags been spilling lies again


Most parks count ride time from the time you dispatch, to the time the train hits the station brakes.
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Manic Monte wrote:
highthrills2 wrote:
how is 2min 44 seconds equal to 4 min of ride time>> i think someone messed up on that video or six flags been spilling lies again


Most parks count ride time from the time you dispatch, to the time the train hits the station brakes.

Which would also account for Fury 325's 3 minute and 25 second ride time


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Rickrollercoaster wrote:
This is just a guess, but I can totally see RMC doing something like this on Twisted Colossus but Non-Inverted and revised a ton:

Image



Just found this again..

I was right. Boo ya.


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I can totally see this getting desynched as well. With strong forces and trains directly over one another I can already see something flying up or someone throwing something to the train below. AAnd if this gets desynched hoooooboyeeee that wait time


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Eh, It's Six Flags. It will run perfectly for about 2 months. And then we'll hear reports of some dumb guest throwing something, or a cell phone smacking someone in the face, and then ride will only duel during ERT enthusiast events. Either that, or since we're talking California, the state will mandate that the ride never sync.

And within 2 years, every single RMC running in a SF park will slow the top of the lifts to a crawl. Actually, Iron Rattler already has.
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Manic Monte wrote:
And within 2 years, every single RMC running in a SF park will slow the top of the lifts to a crawl. Actually, Iron Rattler already has.


Goliath at SFMM does too, as well as El Toro at SFGA. However, there are many reasons for doing so, and it's different for each ride.
It's been a long time
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Manic Monte wrote:
Eh, It's Six Flags. It will run perfectly for about 2 months. And then we'll hear reports of some dumb guest throwing something, or a cell phone smacking someone in the face, and then ride will only duel during ERT enthusiast events. Either that, or since we're talking California, the state will mandate that the ride never sync.

And within 2 years, every single RMC running in a SF park will slow the top of the lifts to a crawl. Actually, Iron Rattler already has.

If something fell from the other train, it would not really hurt. Both trains are running at the same speed, so if something feel then it wouldn't hit you, it would land on you. Not that high of a fall from train to train.

Full Throttle going over Superman's area is much more of a risk for someone getting hurt.
-Its way to close to the fenced area.
-You can easily throw something at riders
-If your on Full Throttle, you can touch trees (I've done it :lol:)

And slowing to a crawl is great on coasters with big drops like Goliath and Rattler, but terrible for others. You get better airtime on Golaith's front car then the back car.
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^ Honestly, I wasn't complaining, just being realistic. lol

Even with all of that, I can't wait for TC to open. It's going to be an amazing ride!
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Don't forget SFMM's terrible operations.
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Some rides(less complicated) are run really well, while others..... well yeah :lol:
Scream: worse run coaster in the park, bad maintenance and bad operators.
other are ok...

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Coaster Hero wrote:
Manic Monte wrote:
And within 2 years, every single RMC running in a SF park will slow the top of the lifts to a crawl. Actually, Iron Rattler already has.


Goliath at SFMM does too, as well as El Toro at SFGA. However, there are many reasons for doing so, and it's different for each ride.

El Toro wasn't by choice, it was by design flaw.


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Helo9797 wrote:
Some rides(less complicated) are run really well, while others..... well yeah :lol:
Scream: worse run coaster in the park, bad maintenance and bad operators.
other are ok...


The best crews in the park always seem to be on Goliath, X2, Viper, Revolution, and Drop Of Doom. The worst? Omg...Scream and Tatsu. The B&Ms no less. Weird.
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Rickrollercoaster wrote:
Rickrollercoaster wrote:
This is just a guess, but I can totally see RMC doing something like this on Twisted Colossus but Non-Inverted and revised a ton:

Image



Just found this again..

I was right. Boo ya.


It was kinda a 50/50 shot :lol:

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Twisted Colossus Trains!
tc1.JPG

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tc3.JPG

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No need to tell Oscar about the problems. He is magic.


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Oh wow. Beautifully designed trains!
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