Hey all, so I've got a little park that I've been building to basically use as a testing ground to learn how to do various things in NL2 like 3ds, textures, scripting, etc. I'm still working on BGW, but I wanted a "test" park to learn how to do more complicated things, so that I'm not continuing to clutter up BGW with "learning curve" moments.
Anyhow, my most recent concept for something to put into my fictional park was interesting enough to me I thought I'd share with you, get feedback, and maybe release it as a stand alone coaster.
Basically, after seeing BTR running trains backwards this past season, I was inspired to make a new-age B&M invert that had trains running frontwards AND backwards, simultaneous. It features a duel loading station, where the left side only runs trains backwards, and the right side only runs trains forwards. I plan to write a script that will allow the computer to differentiate the two, but for now it just cycles "every other" to keep the right train going to the right space. I thought it was a fun idea, because it would give one circuit tons of re-ride value! I'm working hard to build a very realistic layout, one that you might see B&M use today. I'm also taking the second half of the ride "back to the roots" of old school B&M inverts, with a tight, high-G vertical loop like you might find on the mid-90s coasters, while incorporating some elements in the first half of the ride you might find on a coaster like Banshee. There's 7 inversions total: A dive loop, a zero-G role, a pretzel-loop, a second dive loop, a vertical loop, and a wing-over.
I plan to use this project to take on more ambitious 3ds, such as a station and maintenance bay area, as well as a ride view area. It might take me a while to release it, because I'm still very new to 3ds. I'm hoping that what I learn from these small side projects will eventually streamline and increase the quality of work done on my BGW recreations!