I tried that method for the railings shown here:
As well as using wireframe tracks and light pattern creator to make the paths.
And for the other park file:
Heartline roll traveling right over the entrance passage. This is a NL2 version of one of my older NL1 coasters. I might make it into an Infinity coaster since it kinda reminds me of The Smiler.
Ignore the funky, out of place support beams for now, they will be changed and/or removed.
The queue area, strategically placed beside one of the rolls.
I tried turning the B&M coaster into a wingrider since the layout was already kinda spread out looking and for variety, NOT to be like the cool kids or join any bandwagon, and this was the result:
Now if only I can time it so that I go down the slide while the train goes thru that. IDK if there's a simpler way, but I just kinda trace over the slide with a spline and then use a CCCreator script on an object set to only render in the editor, and after the end of the slide it stops and then takes a lift segment back to the top.