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SkyArrow's NL2 project thread

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post November 11th, 2014, 9:17 am
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Is the blue tracked dip before or after the blue vertical loop? Looks interesting. Also in the second picture one of the supports on the lowest yellow track under the loops is very crooked.
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Post November 13th, 2014, 8:45 pm

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Added a few more attractions and rearranged some stuff.
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Wanted to make it look kinda like a carnival as well.
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I decided against the Go-Karts concept due to possible concerns of space and uncertainty, so I thought I'd replace it with a small wooden coaster that's inspired by Roar-O-Saurus not in terms of elements but in terms of packing a lot into a small layout.
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Enterprise and Round-Up. The Round-Up serves as a precursor for anyone who does not wish to be fully inverted.

Post November 13th, 2014, 9:46 pm

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Post November 14th, 2014, 6:13 am

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Yup. All the flat rides are from either Magu/Freefall's ride pack or Rctortigos74's carnival ride pack, except for the drop towers.

Post November 21st, 2014, 10:34 am
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Post November 21st, 2014, 11:36 am

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^Thanks.

I think I want to go back and somehow find a way to make the loops feel faster since it kinda bothered me that they probably felt more like B&M, and meanwhile I feel like taking a break from this particular project for now. For the past few days I had been thinking about a couple smaller side project ideas:
-wooden terrain coaster inspired by The Boss, along with the faux-Millennium Flyers (just Bobsled cars with custom friction and an attachment). I remember being mildly obsessed with it in my youth despite having never been to Six Flags St. Louis, yet I saw advertisements in brochures, credit unions, and stuff.
-RMC inspired by the Coney Island Cyclone, featuring a beyond 90 degree drop as a key feature.
Wonder which one I'll have more fun with.

Post November 22nd, 2014, 6:09 am

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Just let me say I like how you place the flat rides. They all are near the big coasters. You really know how to raise the thrill factor in RCT series! :)
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Post November 23rd, 2014, 10:22 am
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Post November 24th, 2014, 8:49 am
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This park is certainly shaping up quite nicely. You have a good selection of coasters and flats, speaking of which, they are looking great. :)
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Post December 28th, 2014, 1:34 pm

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While taking a break from (consistent work on) Strata Strip, I might as well show you a sneak peek at this other project I'd been working alongside it, and it's probably one of my most custom scenery-heavy projects to date and I feel like it might be in an at least halfway presentable enough state to show screens of.
Anyway:
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An ordinary swimming pool with diving boards and an 18 ft deep diving pool just past the deep end.
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Deluge dwarfs the 8 meter and 4 meter high diving platforms.
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What are you waiting for? You're not scared, are you?
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There's still time to chicken out of the Perilous Plummet. Inspired by Deep Water Dive, except not a trap door, which might actually be scarier. In fact, the waterpark's layout was inspired by Kentucky Kingdom's waterpark expansion.
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Some interaction.
You know that weighing scale I showed in the uber idea thread? That's in this park somewhere.

Post December 31st, 2014, 8:38 pm
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Post January 5th, 2015, 9:18 am

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I tried that method for the railings shown here:
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As well as using wireframe tracks and light pattern creator to make the paths.
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And for the other park file:

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Heartline roll traveling right over the entrance passage. This is a NL2 version of one of my older NL1 coasters. I might make it into an Infinity coaster since it kinda reminds me of The Smiler.
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Ignore the funky, out of place support beams for now, they will be changed and/or removed.
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The queue area, strategically placed beside one of the rolls.

I tried turning the B&M coaster into a wingrider since the layout was already kinda spread out looking and for variety, NOT to be like the cool kids or join any bandwagon, and this was the result:
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Now if only I can time it so that I go down the slide while the train goes thru that. IDK if there's a simpler way, but I just kinda trace over the slide with a spline and then use a CCCreator script on an object set to only render in the editor, and after the end of the slide it stops and then takes a lift segment back to the top.

Post January 5th, 2015, 9:48 am

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I never thought of doing the railings that way - thanks for sharing! I'm gonna try that out :)

Post January 5th, 2015, 3:01 pm
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Wait you are still operating the Infinity even though there was a terrible accident on it a few days ago?
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Post January 7th, 2015, 5:48 am

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^ :lol: poor guy. Her death was in vain :D
Last edited by Coaster Hero on January 7th, 2015, 7:24 pm, edited 1 time in total.
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Post January 7th, 2015, 6:04 am

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Post January 7th, 2015, 8:10 am

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Paradox wrote:
Wait you are still operating the Infinity even though there was a terrible accident on it a few days ago?

Because it's not (quite) at Kentucky Kingdom, that's why. If it was, then it would get take it down since death seems a bit more high stakes than severed feet.

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Post January 7th, 2015, 9:33 pm

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You should make a tiny math world theme park in NL2. Like make it hidden away in a city in a very small space. Make it themed to math, numbers and equations.

Post January 8th, 2015, 6:31 am
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Loving the look of the eurofighter/infinity coaster. Definitely my favourite coaster style at the minute. Also nice tips on the catwalk railing placement. :D
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Post January 8th, 2015, 7:38 am

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Looks very nice! Love the coasters and the flats. Did you made the flat rides? I don't think I've seen them anywhere.

Post January 8th, 2015, 9:39 am

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Dapalm wrote:
Did you made the flat rides? I don't think I've seen them anywhere.

I did not make them. Most of them are from Magu/Freefall's Dropbox. I probably can't script on my own for the life of me.

cool5 wrote:
You should make a tiny math world theme park in NL2. Like make it hidden away in a city in a very small space. Make it themed to math, numbers and equations.

I was thinking about that, except not really specifically the city part. Some ideas I thought of for it: a Sine Wave Pool, a room where you can practice all the math you want, and a 314 ft giga coaster called Pi. You know how some coasters exit in gift shops? This one would exit in a bakery.

Post January 8th, 2015, 8:37 pm

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SkyArrow wrote:
I was thinking about that, except not really specifically the city part. Some ideas I thought of for it: a Sine Wave Pool, a room where you can practice all the math you want, and a 314 ft giga coaster called Pi. You know how some coasters exit in gift shops? This one would exit in a bakery.

Will opening day be March 14th? :lol:

Post January 8th, 2015, 8:52 pm
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Ew math is gross. Also that's an interesting railing idea. I'm really to kill myself over railings.
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Post January 9th, 2015, 7:34 am
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