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Sausage Launcher - LIM Launched Coaster [Available NOW!]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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A LIM Launched Premier Ride coaster designed by elRekko (Sausagekraft).

LIM catapult the sausage out of the queue house in an extraordinary burst of speed. An intense electromagnetic wave rockets riders to speeds of 57 mph in just three seconds. The LIM launch creates enough energy to propel the sausage train through the 2600ft layout including 3 airtime hills, 2 overbanked turns and a 360?????? helix.

Fast but compact layout designed for parks with limited space for big coasters
Underground tunnel is optional.

??????Main focus of this project was to design a realistic layout forget about the theme??????
-elRekko
Technical data:
Maximum height of track: 99??????
Length of the track: 2565ft
Max. Speed: 58mph
Max. Vertical G-force: -0.3G to 3.7G
Max. Horizontal G-force: -0.2G to 0.2G
Ride Time: 45s
Number of trains: 2
Cars per train: 4
Capacity (35 sec unload/load): 1645 PPH

+INFO:
Custom supports were inspired by ??????Powder Keg?????? but with my own touch.
Custom cartexture included
Feat. Dapalm??????s Rock Package
SAUSAGE LAUNCHER - POV video


SAUSAGE LAUNCHER - Download Link
http://www.coastercrazy.com/20694/Sausage-Launcher

SAUSAGE LAUNCHER - Teaser Trailer


Regards
Last edited by elRekko on February 5th, 2015, 9:41 am, edited 10 times in total.


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Kind of a silly name, but the ride looks awesome! Awesome job!

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I agree... Very funny name but the ride looks quite smooth!
Sometimes I dream of unicorns and oreos


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I like the looks of this so far! One thing I'd change however is the rail connector. Most (if not all) Premier coasters would just connect the beam directly to the track like this:

Image
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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It looks like he's going for Premier/S&S style, which in that case, the supports look fine but, that's just IMO

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Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

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I laughed at the name, but the coasters looks nice!
Something a smaller park that wants a higher thrill ride would put in.

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As above, I'm liking the look of this coaster. It definitely looks very S&S-esque and I can definitely see the Powder Keg influence. I'm intrigued as to what relevance the name has though lol.
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Hello guys again.
Thanks for the comments, support & feedback they are so much appreciated.
As I expected the name really attracted your attention. What I pretended was a funny/weird/mad name different to a typical coaster name so I put the first that it came to my mind. You can do all kind of jokes about it, but at the end it doesn??????t really matter because every Purchaser can put the name and theme the coaster the way he wants.
I also like to put some kind of ??????Easter eggs?????? in my pictures, coasters, etc. Once the coaster is released I will tell you more clues about this point.

Talking about the supports. Well, probably I??????m going to change the rail connector to make it more realistic and accurate with my own touch but I don??????t want to spend so much time on the supports I prefer to focus on the ride layout.

I bring you some more pictures.

Image

Through the supports
Image

Another view of the tunnel
Image

Image

Please keep posting your feedback and opinions thanks.

Regards.
Last edited by elRekko on January 22nd, 2015, 7:09 pm, edited 1 time in total.

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Make sure your park has a special day for college students. That way you can say all the sorority girls were lined up for Sausage.


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SauronHimself wrote:
Make sure your park has a special day for college students. That way you can say all the sorority girls were lined up for Sausage.
hahahaha LOL! :lol:

(+16)



Image

Image

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I want to launch my sausage into you...
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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Paradox wrote:
I want to launch my sausage into you...

Uh no thanks

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Paradox wrote:
I want to launch my sausage into you...

I'm now laughing uncontrollably in my Chem class, thank you :lol:


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What a funny comments :lol: ...

Talking about the Sausage

Some more Statics:
Max. Vertical G's: -0.3 to +4.2 (g spot)
Max. Horizontal G's: -0.2 to +0.2


Does a trim brake affect on the realism rating? I mean slowing down a bit the speed before entering the helix make the ride even smoother (0 lat g during the 360?????? helix)

Image

Forget about the supports ATM.

Can you give me your feedback? Thanks.

Regards


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No, trimming shouldn't affect the ride's rating if done right (I mean if you're not doing because your element was bad designed and you had to control the forces). Real coasters are trimmed when needed (to ensure the ride pulls the G-forces it should pull even if it's being affected by external factors - B&M style - , because of budget or availible space (ISpeed for example) or just because Intamin went too intense (I305 looks too intense to me... shame it was reprofiled .). Anyway, the ride looks great . Love the layout, it looks very realistIc. Oh, and I wouldn't care about some small laterals on the helix.


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Dapalm wrote:
No, trimming shouldn't affect the ride's rating if done right (I mean if you're not doing because your element was bad designed and you had to control the forces). Real coasters are trimmed when needed (to ensure the ride pulls the G-forces it should pull even if it's being affected by external factors - B&M style - , because of budget or availible space (ISpeed for example) or just because Intamin went too intense (I305 looks too intense to me... shame it was reprofiled .). Anyway, the ride looks great . Love the layout, it looks very realistIc. Oh, and I wouldn't care about some small laterals on the helix.



The friction value wasn't correct, anyway with trim brakes there are no lat. forces at the helix. The only lat forces you should experiment on the coaster are at the roll transition, all the turn doesn't have lat forces.

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Oh my sausage is wild and fast alright, real wild and fast ;)
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

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