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Post December 30th, 2014, 4:06 pm
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I think people would live with 0.7 lats on a wingrider. That design would be hell with real OTSR's through lol.
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Post December 30th, 2014, 4:32 pm

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Wing riders generally have huge lats. .7 would be fine definitely. Gatekeeper hits at lest 1.5 several times. Maybe even close too 2 sometimes.
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Post December 30th, 2014, 4:47 pm

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The high lats are the reason the Wing coasters have the vest restraints, aren't they? So that they kind of staple you in so the lats don't affect you as badly.

Post December 31st, 2014, 3:21 am
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Projektion wrote:
The high lats are the reason the Wing coasters have the vest restraints, aren't they? So that they kind of staple you in so the lats don't affect you as badly.


Exactly! Those vests are much more tolerant than standard otsr restraints!
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Post December 31st, 2014, 5:10 am

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Ok, so I will use 1.2-1.3 as max force. Thanks for your answers, I was going mad since I couldn't reduce the force in FVD. Wingrider is a tricky style BTW.

Post December 31st, 2014, 11:43 am
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CoasterGuy2000 wrote:
Wing riders generally have huge lats. .7 would be fine definitely. Gatekeeper hits at lest 1.5 several times. Maybe even close too 2 sometimes.


I don't believe that for a second. Wild mouse coasters generally have 1 G lateral on those turns (or so I'm told) there's no way Gatekeeper exceeds that. There is a reason why those rides are so slow-paced.

Post December 31st, 2014, 12:02 pm

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I wouldn't say they hit 1.5 laterals. But I know they exceed 1.0, sometimes. Think about it. On a rightward inline twist, on the right wing, the seats on the underside at 90 degrees are experiencing 1.0 G from gravity acting on them laterally, plus the centrifugal G-forces from the cars rotating about the twist. I would say they get up to 1.2 maximum. MAYBE 1.3, for sim purposes. I've gotten my twisting dive drop to have a max of 1.2 lats in any seat, so it just takes very careful, tedious shaping and testing. Curse B&M for being so incredibly excellent at what they do, lol.

Post January 1st, 2015, 8:47 pm
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hyyyper wrote:
CoasterGuy2000 wrote:
Wing riders generally have huge lats. .7 would be fine definitely. Gatekeeper hits at lest 1.5 several times. Maybe even close too 2 sometimes.


I don't believe that for a second. Wild mouse coasters generally have 1 G lateral on those turns (or so I'm told) there's no way Gatekeeper exceeds that. There is a reason why those rides are so slow-paced.


I remember wild mouse turns being 1,5g lateral. I should put it up to the test sometime with some cheap G-force app. :lol:
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Post January 1st, 2015, 10:58 pm
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Post January 22nd, 2015, 10:44 pm

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Edit: Is there a tutorial on how to make dueling coasters? Don't you need transfer tracks for that?
Last edited by Unrealistic Coasters on January 22nd, 2015, 11:10 pm, edited 2 times in total.

Post January 22nd, 2015, 10:46 pm
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Dirk_Ermen wrote:
hyyyper wrote:
CoasterGuy2000 wrote:
Wing riders generally have huge lats. .7 would be fine definitely. Gatekeeper hits at lest 1.5 several times. Maybe even close too 2 sometimes.


I don't believe that for a second. Wild mouse coasters generally have 1 G lateral on those turns (or so I'm told) there's no way Gatekeeper exceeds that. There is a reason why those rides are so slow-paced.


I remember wild mouse turns being 1,5g lateral. I should put it up to the test sometime with some cheap G-force app. :lol:


Please don't use your phone. It's less accurate than guessing.
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Post January 23rd, 2015, 6:22 am
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Coasterkidmwm wrote:
Please don't use your phone. It's less accurate than guessing.

There is a reason I mentioned "Cheap" :lol:
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Post February 22nd, 2015, 9:18 pm

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mkingy wrote:
Projektion wrote:
The high lats are the reason the Wing coasters have the vest restraints, aren't they? So that they kind of staple you in so the lats don't affect you as badly.


Exactly! Those vests are much more tolerant than standard otsr restraints!


I learned one new thing, thanks! :)
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Post March 9th, 2015, 8:52 am

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Would anyone like to test out my new coaster for me? :D
Really happy with the track layout and need advice.
PM me and ill send a link.
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Last edited by artpop2013 on March 9th, 2015, 6:57 pm, edited 1 time in total.

Post March 9th, 2015, 11:00 am

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Hey guys, aim new here and i live in the netherlands. So my english is not realy good butt should i make a a own station with NL2 :D

Post March 9th, 2015, 12:05 pm

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Welcome to the site and you should if you want a good software sketch up is good

Post March 9th, 2015, 1:36 pm

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Welcome! As stated above, sketchup is most certainly the best software to use for a station. It's really versatile and easy to use. If you want something a little more complex, then check out something like 3Ds Max or Blender
It's been a long time
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Post March 9th, 2015, 2:30 pm

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Can anyone freeze this 1,000,000 foot wide track circle NL2.park?

mile high coaster.nl2park
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Post March 9th, 2015, 5:10 pm
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HydraEcho wrote:
Hey guys, aim new here and i live in the netherlands. So my english is not realy good butt should i make a a own station with NL2 :D

Welkom en veel plezier hier op het forum. ;)

Good luck with creating your own station. It takes a lot of time and effort to create something good looking. :)
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Post March 10th, 2015, 9:16 pm
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cool5 wrote:
Can anyone freeze this 1,000,000 foot wide track circle NL2.park?

mile high coaster.nl2park

I'll attempt cool5!

Post March 12th, 2015, 11:59 am

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Post March 12th, 2015, 4:00 pm

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So its been about 3 months since the wingrider update. When do you guys think we will get anything new? I'm sure this has been discussed already but i'm just hungry for more new stuff. I'd love to see RMC coasters in NL2 one day. I know there are ways to create RMC style coasters and track but all that is just too complicated for me. What do you guys expect in the next major update?

Post March 12th, 2015, 4:22 pm
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I think they're maybe working on getting the Mac update out as a priority - might get an additional flat ride or two thrown in the mix though!
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Post March 12th, 2015, 4:23 pm

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A pipe dream but I would love to see S&s free swinging coasters

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What are these for?

Post March 12th, 2015, 5:16 pm

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