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The Ckidd topic

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post November 26th, 2014, 5:22 pm

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I didn't plan to, no. Theres not just RMC shaping in there but also TGG and a little bit of GCI. I'd like to keep it just normal rails
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Post November 27th, 2014, 11:23 am
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^ Scary that I was going to ask that same thing before I read your post :O

Post December 15th, 2014, 1:27 pm

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Post December 15th, 2014, 9:17 pm
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Post December 28th, 2014, 10:56 pm

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I found this file and worked on it a bit. Its nothing fascinating but I'm pleased with the shaping so far
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screenshot-2014-12-28-12-28-29.png
screenshot-2014-12-28-12-28-38.png
screenshot-2014-12-28-12-28-54.png
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Post December 29th, 2014, 12:48 pm

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The shaping of the drop and hill is looking very good... I'm not sold on the hammerhead.

Post December 29th, 2014, 1:07 pm

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Yeah, hammerheds have always been something I could never quite good. I havent touched it much since I opened the file. I started this months ago and found it and thought it looked pretty good
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Post December 29th, 2014, 4:48 pm
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Try thinking of it as a more parabolic or egg-shaped "movement". That always helped me.

Then again I still can't make a B&M hyper air hill properly to save my life.
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Post December 30th, 2014, 1:45 pm

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CKidd wrote:
Yeah, hammerheds have always been something I could never quite good. I havent touched it much since I opened the file. I started this months ago and found it and thought it looked pretty good


I agree, it does look pretty good. I think maybe the initial drop could use a wider pullout, but the crest looks nice, and the one air hill you've shown isn't far off at all. We all know the B&M shaping can be a bear to get right. I also have a lot of trouble with hammerheads. In terms of that, if you do end up working on this more I think it would look way better if it were just steeper on the entrance and exit and possibly a higher incline at the apex. I mean, there are certainly other things to fix but looking at Nitro's and Diamondback's HHs that seems to be the biggest thing... someone else may have more concrete advice on it than I do. Overall I think it looks solid though.

Post December 31st, 2014, 8:33 pm
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Post December 31st, 2014, 9:11 pm

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One of the hardest elements to produce!
-- I was happy to be with NL1 - [:')] --

Post January 1st, 2015, 9:08 pm

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^Indeed. In all methods of building track (handbuilding, newton2, and FVD ++) it is a particularly difficult element for me to recreate
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post January 9th, 2015, 11:13 am

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I worked bit more on this coaster. Adulthood is teaching me I don't have the time I used to play as much as I used to
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screenshot-2015-01-09-12-05-17.png
screenshot-2015-01-09-12-05-38.png
screenshot-2015-01-09-12-05-53.png
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Post January 9th, 2015, 2:11 pm

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Looks great. Love the helix! Also, did you change the hammerhead? It looks different but I could be wrong
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post January 9th, 2015, 3:49 pm

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I did. I raised the height, change the extremity of the how far out it turns before turning in, and changes the banking.
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Post January 9th, 2015, 4:39 pm
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CKidd wrote:
I worked bit more on this coaster. Adulthood is teaching me I don't have the time I used to play as much as I used to


I'd recommend crippling unemployment to remedy that, but then you get the sadz often and still don't accomplish anything.
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Post March 12th, 2015, 7:56 pm

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Does anyone have any tips for custom supporting wooden coasters? I know what the structures should look like, but I can't navigate my eyes along the nodes, if that makes sense? I'm looking for suggestions on how to overcome this, or someone who is interested enough in my twister posted on the previous page, to take it and finish it off.
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Post March 12th, 2015, 9:29 pm
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Highlighting beams helps me find where nodes are supposed to go.
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Post March 25th, 2015, 1:25 pm

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Something new, this is going to be a very quick project so I don't lose motivation, but for now this is what you see
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Post March 25th, 2015, 4:05 pm
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B:TR sized? Looks good so far
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Post March 25th, 2015, 4:34 pm

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It stands about 5 feet lower than the Batman model, and about 10 feet shorter in length, and a different element order .theres still a few kinks to work out, but if I don't finish quickly it will probably never get done
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screenshot-2015-03-26-10-35-18.png
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Post March 26th, 2015, 7:14 pm
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^ YES! I have been waiting for someone to make another Batman type ride!

Post March 27th, 2015, 3:19 pm

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To be honest the only thing it has in common with B:TR is its size.
Heres a look at the finale. It's not taken fast but with the amount of foot choppers once supports are done it should be quite entertaining.
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screenshot-2015-03-27-17-07-46.png
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Post March 29th, 2015, 5:27 pm

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Its not perfect but I'm satisfied with the result
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Post March 29th, 2015, 11:00 pm

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This Zero-G Roll is something! No Clearance Thrill! Almost colliding! Love for this element! :shock: 8-)
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