Hey everyone!
Sorry for the long introduction, I'm the sort of person who makes introductions this long.
I am nerdygeeknl2, a high school student who loves physics. Stuff like laws of motion, momentum, conversion of energy, waves... But what first brought me to physics was my love for rollercoasters.
My first rollercoaster was a Vekoma Boomerang - yes, right off the bat, no kiddie coaster before that - when I was 10. At the time I did not know that there was much, much bigger.
Around the same time, I started playing RollerCoaster Tycoon 3. At the time, I loved it so much. There were nearly endless possibilities to mix and match pieces, and combined with scenery possibilities I thought it was the best a rollercoaster simulator could get.
Of course, this simulator was a video game... and over time, its limitations showed. The limited ways of banking annoyed an older me, who wanted to reduce G forces while still making something big and fast. Scenery was limited to the grid system. I wanted to make any shape I wanted. However, at the time I still thought nothing could get better.
I got introduced into NoLimits when I was searching for something that had no limits. The name alone of the simulator got my attention - it was exactly what I needed! At least in name - the demo was hard to use and I had a hard time making a smooth curve, let along a functional coaster.
For years I continued on with RCT3. When I got a new favorite video game (Forza, Halo, etc.), I'd often go back to RCT3 after months or so. However, though I have not mastered the best RCT3 could do with custom scenery and all, I kept searching. Theme Park Studio isn't done yet, other simulators were lacking... Until I found NoLimits 2.
I was amazed by the improvement in graphics. I then got a demo. At first I just used it to watch coasters in high-poly, but then I reminisced making impossible coasters with ridiculous curves in the NL1 demo. I then got to the editor, and I was like WOOOAAAAHH. Making curves is far easier now! I then learned the roll point, making a lift hill, elements, prefab supports, custom support editing - all in succession, in one session. I was hooked. It was thrilling.
After two months, I consider myself a NoLimits 2 convert. I now have it and love it, and I kept on playing it.
My favorite video game isn't a video game... but a realistic simulator.
I am a member of RCTgo since the past, but though they have a NoLimits section, I wanted to join somewhere that had a more active NoLimits community. And so... Here I am!
I hope to share some creations and ask for advice soon. Nice site.
Thanks for stopping by!
nerdygeeknl2