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Unsure about flying coaster gs.

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Post April 3rd, 2015, 1:21 am

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I get gs in the red on the element after the break run, but I've seen flyers do elements like this in videos. Is it going through it too fast? How's the pacing overall?

Post April 3rd, 2015, 2:19 am

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In what part specifically do you get the bad G forces?
WIP: In order of release priority: Nordschleife: Green Hell, unnamed B&M Floorless, unnamed Mack Launched Coaster
"I don't want to say never, because I think never is always the wrong answer." - Walter Bolliger

Post April 3rd, 2015, 2:40 am

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0:08 - 0:10 Pretty much anytime it's on its back, except "inversions".

Post April 3rd, 2015, 3:44 am

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Is this "red" in the G-force comb or on the simulator? One time I tried to make a flying coaster with a lift hill that also serves as the first half of a pretzel loop (an "unrealistic coaster" lol) and the G force comb was in the red during that bottom part of the pretzel loop (when the flying coaster is on the back) but in the actual simulator it was safe. in the green-yellow level of safe.

I don't think there would be excessive negative Gs in the bottom though. (Negatives were what I got there, so I'm assuming it's also negative in your case) It's not like the riders are upside down or anything. If positive, yes though.

Just my thoughts lol. I'm rather new to this.
WIP: In order of release priority: Nordschleife: Green Hell, unnamed B&M Floorless, unnamed Mack Launched Coaster
"I don't want to say never, because I think never is always the wrong answer." - Walter Bolliger

Post April 3rd, 2015, 3:53 am

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Two things.
1.most important, its the actual numbers that are important, not the colors. The colors serve as a general guide line, but its the actual numbers that matter. Example is Shwarzkopfs are known to reach up to 6Gs, but by defult that would be red in NL2. (You can also change what the numerical value in which the colors change)

2.Keep in mind for flyers Acceleration Gforce, and Vertical Gforce are switched around as you're oriented differently.
What are these for?

Post April 3rd, 2015, 5:11 am

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CKidd wrote:
Two things.
1.most important, its the actual numbers that are important, not the colors. The colors serve as a general guide line, but its the actual numbers that matter. Example is Shwarzkopfs are known to reach up to 6Gs, but by defult that would be red in NL2. (You can also change what the numerical value in which the colors change)

2.Keep in mind for flyers Acceleration Gforce, and Vertical Gforce are switched around as you're oriented differently.


Agreed for #1. The reason why I stick to the default range given to the colors though is that it is the range generally considered to be comfortable. But it can be safe (if barely) - Tower of Terror at Gold Reef City in South Africa pulls 6.3 Gs and is basically a rollercoaster that drops from the top to the bottom of an oil tower. NoLimits says 5.5 is the red limit for vertical G forces, but Schwarzkopf disagrees, (almost) every time.

I think the important thing though is not just the magnitude of the force, but how long it has been applied. There's a reason why a 4G drop with 4G only being applied for a second is considered not so bad while Goliath's 4G helix can make riders black out - the former has the riders experience 4G for a moment, while a highly banked helix, which goes around and around, applies that 4G to riders for seconds on end. Even 3G for too long may not be good. So I dismiss a little, momentary "red alert" before a near-circular loop for a Schwarzkopf coaster remake, but when seeing a B&M recreation with a 6G helix that lasts for 10 seconds you know there is a problem.

Didn't know about #2 though.
WIP: In order of release priority: Nordschleife: Green Hell, unnamed B&M Floorless, unnamed Mack Launched Coaster
"I don't want to say never, because I think never is always the wrong answer." - Walter Bolliger

Post April 4th, 2015, 2:48 pm

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OK, thanks. I do rely on those colors to make my ride smooth. I guess if it's 3 to 4 gs, it's alright.

Post April 5th, 2015, 1:37 am
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Pretty sure tatsu pulls like 5 "acceleration" g's.
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Post April 5th, 2015, 3:50 am

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Whoa, so intense! :shock:
-- I was happy to be with NL1 - [:')] --

Post April 5th, 2015, 4:03 am
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Post April 5th, 2015, 12:02 pm

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nerdygeeknl2 wrote:
Is this "red" in the G-force comb or on the simulator? One time I tried to make a flying coaster with a lift hill that also serves as the first half of a pretzel loop (an "unrealistic coaster" lol) and the G force comb was in the red during that bottom part of the pretzel loop (when the flying coaster is on the back) but in the actual simulator it was safe. in the green-yellow level of safe.

I didn't know WHAT you were talking about "in the simulator" until I looked at the key list. I didn't know you could press F2 to look at that. The part I was worried about was better than OK. It was lest than 3g and it gotta be going 50 something mph. Lol It was the twist AFTER that time stamp above that kills people. (Lol). I fixed it, though.

btw: Nice play on words. "Unrealistic Coaster"


lol240 wrote:
Whoa, so intense! :shock:

Are you talking about the video? Is that bad or good?

Post April 5th, 2015, 7:54 pm

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^ Response to mkingy talking about Tatsu's intensity. :)
-- I was happy to be with NL1 - [:')] --

Post April 5th, 2015, 8:29 pm

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Unrealistic Coasters wrote:
nerdygeeknl2 wrote:
Is this "red" in the G-force comb or on the simulator? One time I tried to make a flying coaster with a lift hill that also serves as the first half of a pretzel loop (an "unrealistic coaster" lol) and the G force comb was in the red during that bottom part of the pretzel loop (when the flying coaster is on the back) but in the actual simulator it was safe. in the green-yellow level of safe.

I didn't know WHAT you were talking about "in the simulator" until I looked at the key list. I didn't know you could press F2 to look at that. The part I was worried about was better than OK. It was lest than 3g and it gotta be going 50 something mph. Lol It was the twist AFTER that time stamp above that kills people. (Lol). I fixed it, though.

btw: Nice play on words. "Unrealistic Coaster"


Ok, at least you fixed it! The G-force comb is VERY sit-down optimized. Also thanks for noticing my lame pun lol
WIP: In order of release priority: Nordschleife: Green Hell, unnamed B&M Floorless, unnamed Mack Launched Coaster
"I don't want to say never, because I think never is always the wrong answer." - Walter Bolliger


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