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Abyss Roller Coaster Adventure World

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Post April 6th, 2015, 4:32 am

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Hello everyone, I am not good at making a roller coaster in NoLimits at all and I was wondering if anyone could recreate the Abyss roller coaster from Adventure World, Western Australia.

Here is POV of the ride
https://www.youtube.com/watch?v=rCfoMj4gdZE

Statistics
Length: 2,066.9 ft
Height: 98.4 ft
Drop: 100 ft
Inversions: 3
Speed: 52.8 mph
Duration: 2:00
G-Force: 4.5
Elements: In-Line Twist
Vertical Chain Lift Hill
Cutback
Dive Loop

Some photos of the ride
Attachments
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Post April 6th, 2015, 10:57 am
mkingy User avatar
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Maybe this is your chance to have a go at it and get some feedback from the community to improve your skills ;)
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Post April 6th, 2015, 5:32 pm
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Hmmm.... for $1000 I'd like to give it a try. :)
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Post April 7th, 2015, 1:02 am

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mkingy wrote:
Maybe this is your chance to have a go at it and get some feedback from the community to improve your skills ;)


Yeah, I could try, it will take me a long time, I've only just got NoLimits 2 and I'm only used to the orignal NoLimits when building coasters.

Post April 7th, 2015, 1:28 am

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Mikey112 wrote:
mkingy wrote:
Maybe this is your chance to have a go at it and get some feedback from the community to improve your skills ;)


Yeah, I could try, it will take me a long time, I've only just got NoLimits 2 and I'm only used to the orignal NoLimits when building coasters.


NoLimits 2 is far easier than NoLimits 1 when building coasters, especially in making curves! Just get a bit used to it (and the heartline spling option for automatic heartlines :D ) and you'll do fine.
WIP: In order of release priority: Nordschleife: Green Hell, unnamed B&M Floorless, unnamed Mack Launched Coaster
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Post April 7th, 2015, 3:41 am

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nerdygeeknl2 wrote:

NoLimits 2 is far easier than NoLimits 1 when building coasters, especially in making curves!



OMG, it's sooooooooo much easier to build roller coasters in NL2 than NL1. Pretty much everything we wanted in NL1 is in NL2 for building coasters. I made my 320ft giga in one day, then I made my flying coaster the next day. The giga didn't have any supports at the time, but I was so in love with building the coaster that I had to redo my flyer.

In NL1, it would literally take me months to truly get the ride how I wanted it to be. Because of this, I barely loaded it up but to ride coasters. Lol I've seen what people can do with NL1 with the degree of difficulty that simulator had, which were outstanding. NL2 is like a year old, and already you see outrageously stunning work, so just imagine what y'all will produce in the upcoming years. There's a guy on youtube by the name of "codemaster," and he has a video on his channel that shows what you can do in one year, and I swear to you, all I could do is shake my head in envy. He stopped his tutorials, though, which makes me sad. I feel like he didn't cover enough on realistic terrain editing and scenery placement. I feel like my terrain editing and scenery placement doesn't make sense and isn't realistic.

Post April 7th, 2015, 4:05 am

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^ I'm a NL1 person so am still struggling with the radius of a turn which tends to get messed up when I change the height of a track node. Just as you say, technical skills are must. :lol:
-- I was happy to be with NL1 - [:')] --

Post April 7th, 2015, 5:58 am
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To add to that Turbo and some others have posted a tonne of tutorials here which may be of help! The key I feel to the transfer from NL1 to NL2 is understand how the track is formed. In NL1 it is beizer curves whilst NL2 uses B-Splines to form the track. Check out the two images below for a comparison:

Beizer Curves
Image

B-Spline
Image
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Post April 7th, 2015, 6:27 am

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Why is it I didn't know this ride existed? Looks pretty cool though. Interesting theming and a decent layout for a medium sized coaster.

Post April 7th, 2015, 6:50 am

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nerdygeeknl2 wrote:
I feel like he didn't cover enough on realistic terrain editing and scenery placement. I feel like my terrain editing and scenery placement doesn't make sense and isn't realistic.


I'd do scenery and terrain tutorials if I had a way. I'd be happy to give written tips and tricks for now though :)

Post April 7th, 2015, 7:14 am

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Bouncypip11 wrote:
nerdygeeknl2 wrote:
I feel like he didn't cover enough on realistic terrain editing and scenery placement. I feel like my terrain editing and scenery placement doesn't make sense and isn't realistic.


I'd do scenery and terrain tutorials if I had a way. I'd be happy to give written tips and tricks for now though :)

If you find a way, that'd be amazing! Your scenery work is insane! :)

Post April 7th, 2015, 6:18 pm

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Bouncypip11 wrote:
nerdygeeknl2 wrote:
I feel like he didn't cover enough on realistic terrain editing and scenery placement. I feel like my terrain editing and scenery placement doesn't make sense and isn't realistic.


I'd do scenery and terrain tutorials if I had a way. I'd be happy to give written tips and tricks for now though :)
Please? I'd LOVE THAT!

Post April 8th, 2015, 7:20 am
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Bouncypip11 wrote:
nerdygeeknl2 wrote:
I feel like he didn't cover enough on realistic terrain editing and scenery placement. I feel like my terrain editing and scenery placement doesn't make sense and isn't realistic.


I'd do scenery and terrain tutorials if I had a way. I'd be happy to give written tips and tricks for now though :)

I'm PM'ing you.


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