Board index Roller Coaster Games Hard Hat Area Element 115, Aether RELEASED [17/4/16]

Element 115, Aether RELEASED [17/4/16]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 22nd, 2015, 3:19 pm

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Hey guys im new around here, made an account a while back and uploaded a coaster or two on the exchange but this is my first time posting things on this forum.
This thread will contain any coasters i build/am working on at the time.
All my coasters and scenery are hand-built, mainly because im used to handbuilding (also because FVD completely baffles me no matter how many tutorials i watch :)

Anyway without further ado i present Aether 2.0.

After suffering an external hard drive failiure while changing computers, the original aether was sadly lost. However i did not give up, and now, Aether 2.0 is coming along nicely. The launch was replaced with a 190 ft lift hill, the entire coaster has been completely redesigned, while keeping some original elements, it more closely resembles a mini intimidator 305 with inversions thrown in, using a single spine variant of the double spine track and a full throttle esque loop and tophat combo.
Pictures below:

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Layout is complete along with the custom track, (made from supports btw) Still lots to do including station, scenery and ride supports, Quadruple backed up on two USB Sticks, an external hard drive and my computer:)
Last edited by element115 on April 17th, 2016, 7:19 am, edited 10 times in total.

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I really love the full throttle, I305, and Intamin 10 loop inspiration here!

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I saw this on NLE and I am very glad that you are shearing your project here as well! The coaster looks beautiful and I love the attention to detail on the spine. Great work!
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So many concepts going on in that track layout! Looks amazing!
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This is an unbelievably cool concept, I love every part of it! The single spine is really cool, plus it eliminates the need for typical super-complicated Intamin supports. The I305 style lift supports look awesome on a mega/mega lite. (I wish Skyrush used the truss style instead of the solid beam. it would have looked much better IMO) There is a very interesting element mix and good shaping too. Can't wait to see this develop

EDIT: Im curious; did you make the single spine and crossties yourself or did someone make it for you? (By the way, it's very accurate) Also, was the track made in a 3rd party program (FVD or Newton 2) or in the editor? It seems people have mastered custom track now
It's been a long time
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Looks awesome! Welcome to the forum also ;) The pretzel knott element looks particular fun!
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^^ Track was all hand-built and the spine and crossties were made all with supports.


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^ You're crazy man :lol: Great job, the coaster is looking fantastic. Only thing I'm not sure about is the first inversion, but ither than that I love the layout. Keep it up!


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Ive come up with an extended ending to the layout, but im still not sure on it. Before i go ahead and use it id like to see all your thoughts on it:

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Should i use this or keep the layout as it is currently?


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Hmmm, it does add a significant amount of length to an already long ride, but without an ending like that it does look a bit "incomplete". Maybe you can turn the original final turn into an upward barrel roll into the brakes (a bit like Outlaw Run or Kanonen)?
mkingy wrote:
Yoda was famously quoted as saying:

Yoda wrote:
Free the Orcas, you must
Sith will prevail, otherwise


Fluorometholone


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[UPDATE]

I've decided to stop fiddling around and just keep the layout as it was, as i'm overall pretty happy with it, i tried the barrel roll idea but it just didn't look "right" so i just fine tuned the upwards curve and did some minor re-profiling here and there.

I'm now starting work on the terrain around the coaster and terrain textures, water, ETC.. Here's some pictures of the progress so far:

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this may be the last update for a day or so as i finish off the terrain and begin supporting the coaster.

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Very interesting concept. I like the Full Throttle loop you made.
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I noticed on your lift hill, the first support is too close to the second one on the drop; I think you should move it back a little and it will look better
It's been a long time
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Absolutely gorgeous! I think it will be one of my favorite NL2 coasters ever!


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So i took a small break from this project but some more progress has been made
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^^This is the start of Aethers station, which will include a baggage store on the ground floor in between the two sets of stairs, (entrance on the left, exit on the right)
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^As you can see ive changed the track over to the new double spine, sorry about the trim, dont worry that hill still pulls -1.6 g in the front and back rows!
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^^^Some of you may remember these from the original Aether, im in the process of rebuilding them, the track now runs through the middle of one of the towers, with inches to spare providing an awesome headchopper.
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^Also starting work on the fencing around the area
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^Heres an overview of the whole coaster so far, Let me know of any ideas for more scenery, headchoppers, or near misses, i plan to include lots of interaction with scenery.
I added Codemaster's awesome roar sounds, (not very intamin like i know, but 1000 times better than the default sounds) I also added custom sounds to the magnetic brakes, trim brake and lift hill.
As always tell me what you think so far and let me know any improvements i can make.

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Wow! That is looking amazing! I love the theming around the coaster!
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Here is a video of the lift and brake sounds, the siren will probably be removed.

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^Thanks for that, Im currently working on a cartexture, this is what i have so far:
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I love the textures and I think it is well balanced. Great job!
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Yeah those themeing pieces are awesome - the car textures look pretty sweet too.
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Loving the progress on this ride!
mkingy wrote:
Yoda was famously quoted as saying:

Yoda wrote:
Free the Orcas, you must
Sith will prevail, otherwise


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A sci-fi looking train! :D
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