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Project Krakatoa - Back to the exterior

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post April 14th, 2015, 12:44 pm

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^So obviously Hraesvelgr is a bit longer than Fury, which is in itself quite long, lol. Everything is looking stellar...but I do miss the ground clutter! I know you're optimizing and trying to avoid pop-in though.


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^I noticed too, but no big deal. It's very hard to make your own soundtrack!
It's been a long time
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aj74205 wrote:
^So obviously Hraesvelgr is a bit longer than Fury, which is in itself quite long, lol. Everything is looking stellar...but I do miss the ground clutter! I know you're optimizing and trying to avoid pop-in though.


2370m long, second longest coaster if I'm not mistaken. Yeah, that pop-in worries me more than optimitization (it doesn't affect a lot). Thanks!

Coaster Hero wrote:
^I noticed too, but no big deal. It's very hard to make your own soundtrack!


I will play with that when everything is complete. This was a test.

Well, I'm finished with the station model. Only some details and texturing left:

Image

Image


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Your station basically looks like a professional render. You are absurdly talented. I can't even.

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Really nice station! Reminds of the Banshee station.
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aj74205 wrote:
Your station basically looks like a professional render. You are absurdly talented. I can't even.


He's one gifted designer! :)
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Damn! That station design is looking amazing! Really professional stuff :)

Can you recall your basic render settings? I spend way too much time playing about with lighting and still haven't found a realistic daylighting ''setup''


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Wow Dapalm! So you can 3d Model too! Seriously, what program do you use to create and render? I mean, the detail is incredible. Can't wait to see it textured.

Also, a suggestion, if you want to add sounds to your ride you can use the sounds from Leviathan's or Fury 325's animation. (I'd use F325's though. The sounds are updated and sound a little better). It never fails and always sounds "right" for some reason. Plus, if the soundtrack is too short/long it's easy to just duplicate or cut out certain parts so it's a win-win, really.
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^I believe he's using 3ds max. All of autodesk's products have fairly similar UI though so I can't be 100% sure :)


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aj74205 wrote:
Your station basically looks like a professional render. You are absurdly talented. I can't even.


I wouldn't go as far, most of it is only practice and hard work. But thank you :)

mkingy wrote:
**** that's incredibly good.


Thanks mkingy!
Coasterkidmwm wrote:
Really nice station! Reminds of the Banshee station.


It was inspired by Wodan, but I agree it looks similar. Now it shouldn't remind of Banshee anymore.
lol240 wrote:
aj74205 wrote:
Your station basically looks like a professional render. You are absurdly talented. I can't even.


He's one gifted designer! :)


Well, thanks!
Bouncypip11 wrote:
Damn! That station design is looking amazing! Really professional stuff :)

Can you recall your basic render settings? I spend way too much time playing about with lighting and still haven't found a realistic daylighting ''setup''


It's just a daylight sytem for Mental Ray. It took 5 minutes to set up. I usually use HDRI lighting with Vray though, but didn't want to load them and wait forever for a simple render. Thanks!

Coaster Hero wrote:
Wow Dapalm! So you can 3d Model too! Seriously, what program do you use to create and render? I mean, the detail is incredible. Can't wait to see it textured.

Also, a suggestion, if you want to add sounds to your ride you can use the sounds from Leviathan's or Fury 325's animation. (I'd use F325's though. The sounds are updated and sound a little better). It never fails and always sounds "right" for some reason. Plus, if the soundtrack is too short/long it's easy to just duplicate or cut out certain parts so it's a win-win, really.


As Bouncypip11 said, it's 3dsMax and its defaulr renderer. I had a topic for my renders here, though I didn't upload a lot of things.

Thanks for the tip, I'll try to make a nice video once everything is complete :)

Well, I redesigned the station a bit, mostly the width/height. Also added some covers for the track entering and exiting the station and some more details. It's almost finished, I'd say 2/3. Hopefully I will finish the queue, exit and gift shop tomorrow!

Image

Image

Edit:

Image

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10/10 best station I've seen in NL2. I like how it's gothic/churchy.
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Thank you guys! I'm posting this because of the database rollback (in pure TTD style :lol: ). You may have seen it on the screenshots thread:

Image

I didn't intend to make a full recreation (I made the station for a timelapse video that didn't go well and to try some exporting features), but I came across someone who has offered me the official blueprints, so...

Well, let's take a look at the future:

- Release of Hraesvelgr's park phase 1 (including Hr??svelgr zone) this week.
- Release an object pack with trash cans, benches, lamps, queue covers... Either this week or next.
- Release of Babieca (phase 2 of Hr??svelgr park). TBA.
- Banshee recreation.

Post April 19th, 2015, 12:13 pm
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The loop is way too big.

Image
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Post April 19th, 2015, 11:27 pm

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I know. Haven't officialy started working on it. I just made the station and don't like to show things alone :)

Post April 20th, 2015, 7:05 am

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Animated guests who will start pleasing NL staff! :)
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Post April 22nd, 2015, 5:54 pm
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Post April 22nd, 2015, 6:04 pm

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Stoked for Hraesvelgr and to see how Banshee progresses! Banshee's elements are scaled a bit large and the rotation of the first drop seems to start slightly too soon, but nonetheless the scene you've created is truly impressive!

Post April 24th, 2015, 6:40 am

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Is Hraesvelgr still going to be released this week?

Post April 24th, 2015, 12:25 pm

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Thanks guys! Hraesvelgr will be availible for download next week. I still have some optimization to do and I can't access to my computer until monday.

Image

Image

Didn't had access to my regular files today, but I had some free hours to spend, so I made this coaster based on a Vekoma concept. Don't expect it to be good, as I only worked 3 hours on the trackwork, but at least you can get an idea other than the rendering found at Vekoma site. Well, here is the POV:



BTW, Hraesvelgr placed first on the Coasterforce.com competition!


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^Congrats! The concept looks pretty interesting; I've never seen this concept by Vekoma though. Looks smoother than most Vekomas though!
It's been a long time
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^Vekoma has changed a lot in the past few years and for the better! I am so happy for Vekoma because now they can finally build coasters that people actually want to ride.
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gouldy wrote:
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Looks really good! I just think a few modifications to the launch section wouldn't hurt.

1.) The Vekoma Launch-Lift coasters (i.e. the Battlestar Galactica pair) seem to have a "pre-launch launch" a few seconds before the main acceleration, where the speed of the train increases so that it is faster than the speed during dispatch, but still not quite at launch speed.

2.) The acceleration of the main launch seems a bit too strong; Vekoma lift launches are a little more gradual.

3.) Judging by Cylon Battlestar Galactica's speed, I think you can calibrate the launch length a bit more so that it "creeps" over the top (in the front seat) and the pacing is a tad slower.

Other than that, I really like it; you got the roll transitions right (as far as I can see) and the custom track looks excellent! And congratulations for winning the contest! :D
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Paradox wrote:
^Vekoma has changed a lot in the past few years and for the better! I am so happy for Vekoma because now they can finally build coasters that people actually want to ride.


Maybe it was growing up with corkscrew @ Alton Towers but Vekoma being rough has never really put me off. I'm looking forward to Gouldrix @ Parc Astrix and the roughness of the Ultimate didn't really ruin it for me.

I enjoyed your ride though Dapalm - not really going to comment too much on it as you said you know it needs work. Custom track looked good too.
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