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RCT2 to NL

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Post September 27th, 2003, 12:24 pm

Posts: 592
Points on hand: 81.00 Points
Location: USA

how do i take a track from RCT2 and use it in NL. if you know how to please help me. Thanx ANDROID
Last edited by Android on September 27th, 2003, 12:47 pm, edited 1 time in total.

Post September 27th, 2003, 1:46 pm

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Location: Michigan, USA
In NL, go to File and then Import RCT Track. But it only works for RCT tracks, not RCT II... and also it doesn't make that great of a track. It will require massive smoothing and g-force tweaking.

Post September 27th, 2003, 5:29 pm

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Location: Illinois, USA

its useless to do. also, you cant do rct2 like he said, its some copyright stuff behind it.

Post November 11th, 2003, 6:31 pm

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Points on hand: 53.00 Points
it's a pain but
1. use the track decoder to convert the rct2 track to text.
2. pick an rct1 track type and carefully build it in rct1 according to the decoder listing.
3. NOW import to nolimits.

Post November 12th, 2003, 6:28 pm

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Location: New York, USA
its a waste of time, the tracks arn't good and the turns are sharp. those tracks needed smoothing

Post November 13th, 2003, 2:18 pm

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Points on hand: 53.00 Points
it's not a TOTAL waste of time. i have just spent a week (well, an hour or two a day) converting an rct coaster to nl, and i havent even looked at the forces yet. but from the top view, all my turns are still beautifully circular just like on a real coaster blueprint.


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