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What are YOU doing in NL2 Right now?

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Blase Rhine User avatar
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Working more on my intamin multi launch concept.


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Sometimes I dream of unicorns and oreos


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I love listening to I Whip My Hair Back and Forth song and working on this bullet jet coaster!

bullet jet coaster.jpg

Post May 11th, 2015, 10:37 am

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The NL1 sunset environment in NL2. Was not quite expecting it to look this photogenic. Also, just kinda in the mood to sample what NL1 ride(s) might be good for a NL2 version. This right here is meant to be a NL2 version of this ride. I remember the GCI trains were meant to be simulated Timberliners, and I realize now it can have those without workarounds.
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Will-o-the-Wisp's roommate, a hyper-lite version of Gyrfalcon, possibly. Not really based on any particular manufacturer.

Post May 11th, 2015, 11:30 am

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i make this new coaster
can you give my tips for working off
i wood like that

screenshot-2015-05-11-19-20-33.png
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Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
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This for a possible future Cedar Fair park project. A 505ft Kingda Ka Klone that will be themed to same as TTD. Mainly made so that the scripts and my remodelled scenery objects made for the Real Top Thrill Dragster port won't go to waste.
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I'm really happy with how the top hat came out, especially considering how hard it is to make one in fvd


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That messes with my head cool5
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Here is my WIP "Spill Water Ride" It is a ghetto sketchy India coaster that had nasty disease water in the splashdown areas.



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^ I think a typical choo choo train should get such a tunnel! :D
-- I was happy to be with NL1 - [:')] --


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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.


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Aren't you glad I don't really spam the hard hat area with topics about half-baked ideas? I think I find it more fun to work on a bunch of different concepts than commit to a single large, ambitious project that I'll be remembered for.
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Manteesha/Chang-o'-Lantern inspiration. Couldn't think of a color scheme so I slapped on an inverse version of Fury 325's. This is a stand-up.


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Fan turn and then sidewinder? Ignore the bottom of the MCBR drop for now.


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Interlocking inclined loops. So far I haven't really tested in the sim, only looked at the combs.
Last edited by Soko on May 13th, 2015, 7:30 am, edited 1 time in total.


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Looks real cool! I like the reversing of the elements here (elevated turnaround followed by an Immelmann / Sidewinder, versus a Dive Loop and then an elevated turnaround). Reusing the interlocking inclined loops idea on that one ride you and TriNationalism were working on before on CoasterCafe?
mkingy wrote:
Yoda was famously quoted as saying:

Yoda wrote:
Free the Orcas, you must
Sith will prevail, otherwise


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AmatsuNL wrote:
Reusing the interlocking inclined loops idea on that one ride you and TriNationalism were working on before on CoasterCafe?

I forgot about that and stopped but I liked the idea of that element so I figured now was a good time since it seems like the next logical step-up in the Mantarou/Chang-o'-Lantern evolution line. I remember doing something like that with Gonzo but I feel like the loops were somewhere between regular and inclined, and I want to do that on a hand-built ride.

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<3 Mantessha/Chang O' Lantern plz finish. Does it pass Estop?
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Coasterkidmwm wrote:
Does it pass Estop?

Yes but it slows down to around 9 mph at the second loop :(

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Post May 13th, 2015, 10:16 am

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Post May 13th, 2015, 11:29 am
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Those interlocking loops are cool. Perhaps that would work beautiful on a dueling/racing coaster. :)
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Been toying around with this idea recently, since the 1st revamp of my Iditarod coaster wasn't reviewed as well as the original ride. Introducing the world's first triple-dueling coaster! 8-)

Prelauch...
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...timed perfectly for all 3 to line up at the launch!
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Epic crossover at (from top to bottom) 62, 65, and 60 mph!
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