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What are YOU doing in NL2 Right now?

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Post May 20th, 2015, 10:22 pm
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Immelman and the loop might be taken a bit fast without a G killing section between them, the rest looks great! Most of the B&M cobra rolls are taken pretty fast.
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Post May 21st, 2015, 12:11 am
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cool5 wrote:
Id say lay off the mid course trims much more.


There's already so much going on before the MCBR. I'm sure it's not only the correct choice for capacity, but also to give GP a chance to catch their breath, and from the looks of it, there's decent height to be able to fit in a kickass second section into the ride, so as far as I can tell, kudos on what you have and i look forward to seeing how this turns out.
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Well Dapalm got me a tad bit inspired... I went more for a smaller B&M floorless that packs a nice punch in its layout. I made this layout in regards to budget and space as I believe it would fit nicely in a small park.

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That's small? O.o It looks great though
What are these for?


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^Haha that's what I thought. It's bigger than most of the coasters in large European parks. I love the colour scheme :)


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I love the colors too :P Looking very nice Blase! Remove the NL2 clouds though.


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With the opening on TC, I've been experimenting with ideas for a duelling rmc, and I came up with this element, an inclined high five/top gun stall:
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Post May 21st, 2015, 10:19 pm
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CKidd wrote:
That's small? O.o It looks great though


Haha well the coasters name is the Hulk and so when I say smaller, I went with a smaller track length than the hulk at IOA.


Dapalm wrote:
I love the colors too :P Looking very nice Blase! Remove the NL2 clouds though.


Thank you! and yeah I completely forgot about removing them.


Bouncypip11 wrote:
^Haha that's what I thought. It's bigger than most of the coasters in large European parks. I love the colour scheme :)


Thank you! :)
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Nice element Projektion!

What about now? Better? Still too fast?



Also, here are some side views of the elements:

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Any suggestions, things that could be better, tips... before I continue?


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The top of the lift hill might look a little better if you made the catwalks a separate coaster and made them look like this:
Image
Would look more B&M like.


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In terms of my own mind. I have been planning a park with 3 coasters, one of them a RMC Racer Similar to TC, a B&M Floorless, and something else in mind.

All I have to show now is my first test at B&M shaping, of course these rides are best in FVD IMO, but it's all about getting trackwork right. Opinions?

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I understand that the positions of each screenshot may be difficult to compare, so if you guys are having a hard time I will be able to take more pictures later. :)


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As I said on NLE you should post a side picture. It's difficult to judge the shaping from those angles.

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Just working on several things to include for the community to use!

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gee, I wonder what inspired me to make this
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Featuring the world's first True high-five element.


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Projektion wrote:
gee, I wonder what inspired me to make this

Hmmm... the Go Gator?


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mrcrolly wrote:
In terms of my own mind. I have been planning a park with 3 coasters, one of them a RMC Racer Similar to TC, a B&M Floorless, and something else in mind.

All I have to show now is my first test at B&M shaping, of course these rides are best in FVD IMO, but it's all about getting trackwork right. Opinions?

Image

Image

I understand that the positions of each screenshot may be difficult to compare, so if you guys are having a hard time I will be able to take more pictures later. :)


Image

You're not entering from a turn like my picture is and it's from a different angle, but the part where the track is circled seems underbanked. Also keep in mind the ride I pictured has a different heartline. Try banking it a bit more and seeing what happens. You FVD people don't seem to get that this can be the difference between 0.1 lats and 0.2 lats, which is irrelevant to me and might be less violent on the outer seats later on (less snap).

EDIT: Didn't scroll down. Excellent work Blase. The area reminds me of Busch Gardens for some reason. Projektion, is that little section near the top of the screen an area where you test track elements?
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Post May 25th, 2015, 10:09 am

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Experimenting with some new elements - call this a "switchback stall" ;)

Quick left --> right bank switch, followed with a 93 degree stall similar to Fury 325's stall turn

screenshot-2015-05-25-10-22-37.png

screenshot-2015-05-25-11-28-04.png

screenshot-2015-05-25-11-31-24.png

screenshot-2015-05-25-11-31-05.png

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TallonD83 wrote:
i65^cimgpsh_orig.jpg

i66^cimgpsh_orig.jpg


SUF recreation?
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The pretzel loop stands out to me. On the actual coaster the lead in/out are slightly steeper and then the crests of the loop are more rounded. Also I think yours may be a touch wide.

Image


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Coasterkidmwm wrote:
Image

You're not entering from a turn like my picture is and it's from a different angle, but the part where the track is circled seems underbanked. Also keep in mind the ride I pictured has a different heartline. Try banking it a bit more and seeing what happens. You FVD people don't seem to get that this can be the difference between 0.1 lats and 0.2 lats, which is irrelevant to me and might be less violent on the outer seats later on (less snap).

EDIT: Didn't scroll down. Excellent work Blase. The area reminds me of Busch Gardens for some reason. Projektion, is that little section near the top of the screen an area where you test track elements?


Thanks for the tip, CKW. I'll definitely think into that more. :D

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^^Correct on all counts AJ, trackwork is still very much in progress, but I hope to get it up to speed the same as my Batman clone. All one coaster with no 3ds making for easy import into anyone's park.


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1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
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